Axel Nordh d24e17e398 innit 4 years ago
..
Documentation~ d24e17e398 innit 4 years ago
Editor d24e17e398 innit 4 years ago
IK d24e17e398 innit 4 years ago
Runtime d24e17e398 innit 4 years ago
Samples~ d24e17e398 innit 4 years ago
Tests d24e17e398 innit 4 years ago
CHANGELOG.md d24e17e398 innit 4 years ago
CHANGELOG.md.meta d24e17e398 innit 4 years ago
Editor.meta d24e17e398 innit 4 years ago
IK.meta d24e17e398 innit 4 years ago
LICENSE.md d24e17e398 innit 4 years ago
LICENSE.md.meta d24e17e398 innit 4 years ago
README.md d24e17e398 innit 4 years ago
README.md.meta d24e17e398 innit 4 years ago
Runtime.meta d24e17e398 innit 4 years ago
Tests.meta d24e17e398 innit 4 years ago
Third Party Notices.md d24e17e398 innit 4 years ago
Third Party Notices.md.meta d24e17e398 innit 4 years ago
package.json d24e17e398 innit 4 years ago
package.json.meta d24e17e398 innit 4 years ago

README.md

2D Character Animation

Editor tools and runtime scripts to support the authoring of 2D Animated Characters.

Editor Tooling

  • Skinning Editor
    • Available through Sprite Editor Window module
    • Bone tools allow creation of bind poses easily. Supports flexible setup of complex hierarchy.
    • Mesh tools allow auto mesh tesselation or manual tesselation
    • Weight tools allow auto weight calculation and weight painting

Runtime Support

  • SpriteSkin deformation
  • 2D IK