Axel Nordh d24e17e398 innit 4 anni fa
..
Documentation~ d24e17e398 innit 4 anni fa
Editor d24e17e398 innit 4 anni fa
IK d24e17e398 innit 4 anni fa
Runtime d24e17e398 innit 4 anni fa
Samples~ d24e17e398 innit 4 anni fa
Tests d24e17e398 innit 4 anni fa
CHANGELOG.md d24e17e398 innit 4 anni fa
CHANGELOG.md.meta d24e17e398 innit 4 anni fa
Editor.meta d24e17e398 innit 4 anni fa
IK.meta d24e17e398 innit 4 anni fa
LICENSE.md d24e17e398 innit 4 anni fa
LICENSE.md.meta d24e17e398 innit 4 anni fa
README.md d24e17e398 innit 4 anni fa
README.md.meta d24e17e398 innit 4 anni fa
Runtime.meta d24e17e398 innit 4 anni fa
Tests.meta d24e17e398 innit 4 anni fa
Third Party Notices.md d24e17e398 innit 4 anni fa
Third Party Notices.md.meta d24e17e398 innit 4 anni fa
package.json d24e17e398 innit 4 anni fa
package.json.meta d24e17e398 innit 4 anni fa

README.md

2D Character Animation

Editor tools and runtime scripts to support the authoring of 2D Animated Characters.

Editor Tooling

  • Skinning Editor
    • Available through Sprite Editor Window module
    • Bone tools allow creation of bind poses easily. Supports flexible setup of complex hierarchy.
    • Mesh tools allow auto mesh tesselation or manual tesselation
    • Weight tools allow auto weight calculation and weight painting

Runtime Support

  • SpriteSkin deformation
  • 2D IK