- using System.Runtime.CompilerServices;
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.EditorTests")]
- [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
|