SpellAction.cs 690 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class SpellAction : IAction {
  5. private GameObject target;
  6. public bool ActionPerformed { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
  7. bool hilightEnbled = true;
  8. public bool HilightEnabled { get => hilightEnbled; set => hilightEnbled = value; }
  9. public IEnumerator PerformAction() {
  10. throw new System.NotImplementedException();
  11. }
  12. // private GameObject spell;
  13. // Start is called before the first frame update
  14. void Start() {
  15. }
  16. // Update is called once per frame
  17. void Update() {
  18. }
  19. }