- using System.Collections.Generic;
- using RPG_Fight_Test.Assets.Scripts.Weapons;
- public interface ICreatureInterface {
- public void TakeDamage(int damage);
- public IAction ActionWhenBlocked(Creature blockingCreature);
- public void DecideActions(List<Creature> combatants);
- public IWeapon PrimaryWeapon { get; set; }
- public int Evade { get; set; }
- }
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