CreatureInterface.cs 369 B

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  1. using System.Collections.Generic;
  2. using RPG_Fight_Test.Assets.Scripts.Weapons;
  3. public interface ICreatureInterface {
  4. public void TakeDamage(int damage);
  5. public IAction ActionWhenBlocked(Creature blockingCreature);
  6. public void DecideActions(List<Creature> combatants);
  7. public IWeapon PrimaryWeapon { get; set; }
  8. public int Evade { get; set; }
  9. }