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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using TMPro;
- using UnityEngine;
- using UnityEngine.UI;
- public class YesNoDilougueUI : MonoBehaviour {
- public static YesNoDilougueUI Instance { get; private set; }
- TMP_Text questionText;
- Button confirmButton;
- Button declineButton;
- private void Awake() {
- Instance = this;
- confirmButton = transform.Find("ConfirmButton").GetComponent<Button>();
- declineButton = transform.Find("DeclineButton").GetComponent<Button>();
- questionText = transform.Find("QuestionText").GetComponent<TextMeshProUGUI>();
- Hide();
- transform.localPosition = Vector3.zero;
- }
- public void SetQuestionText(String text) {
- questionText.text = text;
- }
- public void ShowDialog(string questionText, Action YesAction, Action NoAction) {
- gameObject.SetActive(true);
- SetQuestionText(questionText);
- confirmButton.onClick.AddListener(() => { Hide(); YesAction(); });
- declineButton.onClick.AddListener(() => { Hide(); NoAction(); });
- }
- private void Hide() {
- gameObject.SetActive(false);
- }
- }
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