SeasonManager.cs 959 B

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  1. using UnityEngine;
  2. public class SeasonManager : MonoBehaviour
  3. {
  4. public enum Season
  5. {
  6. Spring,
  7. Summer,
  8. Autumn,
  9. Winter
  10. }
  11. [SerializeField] private Season currentSeason;
  12. private void Start()
  13. {
  14. UpdateTerrainForSeason();
  15. }
  16. public void ChangeSeason(Season newSeason)
  17. {
  18. currentSeason = newSeason;
  19. UpdateTerrainForSeason();
  20. }
  21. private void UpdateTerrainForSeason()
  22. {
  23. switch (currentSeason)
  24. {
  25. case Season.Spring:
  26. // Logic to update terrain for Spring
  27. break;
  28. case Season.Summer:
  29. // Logic to update terrain for Summer
  30. break;
  31. case Season.Autumn:
  32. // Logic to update terrain for Autumn
  33. break;
  34. case Season.Winter:
  35. // Logic to update terrain for Winter
  36. break;
  37. }
  38. }
  39. }