| 1234567891011 |
- using UnityEngine;
- [CreateAssetMenu(menuName = "BlockBreaker/Ball Effects/Piercing", fileName = "PiercingEffect")]
- public class PiercingEffectDefinition : BallEffectDefinition
- {
- [SerializeField] private int pierceHits = 3;
- public int PierceHits => pierceHits;
- public void SetPierceHits(int value) => pierceHits = value;
- }
|