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- using UnityEngine;
- [CreateAssetMenu(fileName = "PlayerMentality", menuName = "Hockey/Player Mentality")]
- public class PlayerMentality : ScriptableObject
- {
- [Header("Playing Style")]
- [Range(0, 100)] public float aggression = 50f;
- [Range(0, 100)] public float creativity = 50f;
- [Range(0, 100)] public float riskTaking = 50f;
- [Range(0, 100)] public float teamwork = 50f;
- [Header("Tendencies")]
- [Range(0, 100)] public float shootingTendency = 50f;
- [Range(0, 100)] public float passingTendency = 50f;
- [Range(0, 100)] public float checkingTendency = 50f;
- [Header("Defensive Behavior")]
- [Range(0, 100)] public float defensiveResponsibility = 50f;
- [Range(0, 100)] public float backchecking = 50f;
- }
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