PlayerMentality.cs 740 B

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  1. using UnityEngine;
  2. [CreateAssetMenu(fileName = "PlayerMentality", menuName = "Hockey/Player Mentality")]
  3. public class PlayerMentality : ScriptableObject
  4. {
  5. [Header("Playing Style")]
  6. [Range(0, 100)] public float aggression = 50f;
  7. [Range(0, 100)] public float creativity = 50f;
  8. [Range(0, 100)] public float riskTaking = 50f;
  9. [Range(0, 100)] public float teamwork = 50f;
  10. [Header("Tendencies")]
  11. [Range(0, 100)] public float shootingTendency = 50f;
  12. [Range(0, 100)] public float passingTendency = 50f;
  13. [Range(0, 100)] public float checkingTendency = 50f;
  14. [Header("Defensive Behavior")]
  15. [Range(0, 100)] public float defensiveResponsibility = 50f;
  16. [Range(0, 100)] public float backchecking = 50f;
  17. }