AssetImportWorker0-prev.log 98 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release'
  3. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-14T13:57:27.1397628Z"
  4. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-14T13:57:27Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker0
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker0.log
  20. -srvPort
  21. 52398
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -job-worker-count
  25. 15
  26. -background-job-worker-count
  27. 8
  28. -gc-helper-count
  29. 1
  30. -name
  31. AssetImport
  32. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  33. C:/Users/Axel-PC/MazeWalkerTv
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  36. "memorysetup-temp-allocator-size-audio-worker=65536"
  37. "memorysetup-temp-allocator-size-gfx=262144"
  38. "memorysetup-allocator-temp-initial-block-size-main=262144"
  39. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  40. "memorysetup-temp-allocator-size-background-worker=32768"
  41. "memorysetup-temp-allocator-size-job-worker=262144"
  42. "memorysetup-temp-allocator-size-preload-manager=33554432"
  43. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  44. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  45. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  46. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-bucket-allocator-granularity=16"
  49. "memorysetup-bucket-allocator-bucket-count=8"
  50. "memorysetup-bucket-allocator-block-size=33554432"
  51. "memorysetup-bucket-allocator-block-count=8"
  52. "memorysetup-main-allocator-block-size=16777216"
  53. "memorysetup-thread-allocator-block-size=16777216"
  54. "memorysetup-gfx-main-allocator-block-size=16777216"
  55. "memorysetup-gfx-thread-allocator-block-size=16777216"
  56. "memorysetup-cache-allocator-block-size=4194304"
  57. "memorysetup-typetree-allocator-block-size=2097152"
  58. "memorysetup-profiler-bucket-allocator-granularity=16"
  59. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  60. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  61. "memorysetup-profiler-bucket-allocator-block-count=8"
  62. "memorysetup-profiler-allocator-block-size=16777216"
  63. "memorysetup-profiler-editor-allocator-block-size=1048576"
  64. "memorysetup-temp-allocator-size-main=16777216"
  65. "memorysetup-job-temp-allocator-block-size=2097152"
  66. "memorysetup-job-temp-allocator-block-size-background=1048576"
  67. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  68. "memorysetup-temp-allocator-size-cloud-worker=32768"
  69. Player connection [14764] Target information:
  70. Player connection [14764] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2725537721 [EditorId] 2725537721 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  71. Player connection [14764] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [14764] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 15
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 2.14 ms, found 4 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.3.7f1 (696ec25a53d1)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. Direct3D:
  91. Version: Direct3D 11.0 [level 11.1]
  92. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  93. Vendor: NVIDIA
  94. VRAM: 7989 MB
  95. Driver: 32.0.15.8157
  96. Initialize mono
  97. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed'
  98. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  99. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc'
  100. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760
  101. Begin MonoManager ReloadAssembly
  102. Registering precompiled unity dll's ...
  103. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  104. [Licensing::Module] Licensing is not yet initialized.
  105. [Licensing::Client] Handshaking with LicensingClient:
  106. Version: 1.17.4+4293ba1
  107. Session Id: 05bbddb9af0a4938921f3e5a98fcb6b8
  108. Correlation Id: 06c69fa4f7b69d759c2e2312c970074b
  109. External correlation Id: 3956230917703606372
  110. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  111. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.59s)
  112. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-14T13:57:27.7331011Z"
  113. [Licensing::Module] Licensing Background thread has ended after 0.59s
  114. [Licensing::Module] Licensing is initialized (took 0.11s).
  115. [Licensing::Client] Successfully resolved entitlement details
  116. [Licensing::Module] License group:
  117. Id: 5772457397320-UnityPersXXXX
  118. Product: Unity Personal
  119. Type: Assigned
  120. Expiration: Unlimited
  121. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  122. Registered in 0.118522 seconds.
  123. - Loaded All Assemblies, in 0.373 seconds
  124. Native extension for Android target not found
  125. Android Extension - Scanning For ADB Devices 1662 ms
  126. Native extension for WindowsStandalone target not found
  127. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  128. Mono: successfully reloaded assembly
  129. - Finished resetting the current domain, in 1.952 seconds
  130. Domain Reload Profiling: 2323ms
  131. BeginReloadAssembly (80ms)
  132. ExecutionOrderSort (0ms)
  133. DisableScriptedObjects (0ms)
  134. BackupInstance (0ms)
  135. ReleaseScriptingObjects (0ms)
  136. CreateAndSetChildDomain (0ms)
  137. RebuildCommonClasses (22ms)
  138. RebuildNativeTypeToScriptingClass (8ms)
  139. initialDomainReloadingComplete (146ms)
  140. LoadAllAssembliesAndSetupDomain (114ms)
  141. LoadAssemblies (79ms)
  142. RebuildTransferFunctionScriptingTraits (0ms)
  143. AnalyzeDomain (112ms)
  144. TypeCache.Refresh (111ms)
  145. TypeCache.ScanAssembly (102ms)
  146. BuildScriptInfoCaches (0ms)
  147. ResolveRequiredComponents (0ms)
  148. FinalizeReload (1952ms)
  149. ReleaseScriptCaches (0ms)
  150. RebuildScriptCaches (0ms)
  151. SetupLoadedEditorAssemblies (1922ms)
  152. LogAssemblyErrors (0ms)
  153. InitializePlatformSupportModulesInManaged (1728ms)
  154. SetLoadedEditorAssemblies (3ms)
  155. BeforeProcessingInitializeOnLoad (53ms)
  156. ProcessInitializeOnLoadAttributes (93ms)
  157. ProcessInitializeOnLoadMethodAttributes (45ms)
  158. AfterProcessingInitializeOnLoad (0ms)
  159. EditorAssembliesLoaded (0ms)
  160. ExecutionOrderSort2 (0ms)
  161. AwakeInstancesAfterBackupRestoration (0ms)
  162. ========================================================================
  163. Worker process is ready to serve import requests
  164. Import Worker Mode flag is 0x00
  165. Begin MonoManager ReloadAssembly
  166. [Licensing::Client] Successfully resolved entitlement details
  167. - Loaded All Assemblies, in 0.538 seconds
  168. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  169. Native extension for Android target not found
  170. Native extension for WindowsStandalone target not found
  171. Package Manager log level set to [2]
  172. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  173. [Package Manager] Unable to send message (not connected to server process).
  174. [Package Manager] Cannot connect to Unity Package Manager local server
  175. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  176. Mono: successfully reloaded assembly
  177. - Finished resetting the current domain, in 0.538 seconds
  178. Domain Reload Profiling: 1073ms
  179. BeginReloadAssembly (118ms)
  180. ExecutionOrderSort (0ms)
  181. DisableScriptedObjects (4ms)
  182. BackupInstance (0ms)
  183. ReleaseScriptingObjects (0ms)
  184. CreateAndSetChildDomain (21ms)
  185. RebuildCommonClasses (23ms)
  186. RebuildNativeTypeToScriptingClass (8ms)
  187. initialDomainReloadingComplete (26ms)
  188. LoadAllAssembliesAndSetupDomain (360ms)
  189. LoadAssemblies (241ms)
  190. RebuildTransferFunctionScriptingTraits (0ms)
  191. AnalyzeDomain (183ms)
  192. TypeCache.Refresh (128ms)
  193. TypeCache.ScanAssembly (117ms)
  194. BuildScriptInfoCaches (45ms)
  195. ResolveRequiredComponents (7ms)
  196. FinalizeReload (539ms)
  197. ReleaseScriptCaches (0ms)
  198. RebuildScriptCaches (0ms)
  199. SetupLoadedEditorAssemblies (437ms)
  200. LogAssemblyErrors (0ms)
  201. InitializePlatformSupportModulesInManaged (7ms)
  202. SetLoadedEditorAssemblies (4ms)
  203. BeforeProcessingInitializeOnLoad (100ms)
  204. ProcessInitializeOnLoadAttributes (237ms)
  205. ProcessInitializeOnLoadMethodAttributes (84ms)
  206. AfterProcessingInitializeOnLoad (5ms)
  207. EditorAssembliesLoaded (0ms)
  208. ExecutionOrderSort2 (0ms)
  209. AwakeInstancesAfterBackupRestoration (4ms)
  210. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  211. Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
  212. Preloading 0 native plugins for Editor in 0.00 ms.
  213. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  214. Unloading 6925 unused Assets / (4.1 MB). Loaded Objects now: 7746.
  215. Memory consumption went from 155.9 MB to 151.9 MB.
  216. Total: 5.962300 ms (FindLiveObjects: 0.777200 ms CreateObjectMapping: 0.193300 ms MarkObjects: 3.692600 ms DeleteObjects: 1.298200 ms)
  217. ========================================================================
  218. Received Import Request.
  219. Time since last request: 6783.205762 seconds.
  220. path: Assets/Material/FloorMaterial.mat
  221. artifactKey: Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  222. Start importing Assets/Material/FloorMaterial.mat using Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '188a339a1dfa499194c5f7b7ee248243') in 0.0634999 seconds
  223. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  224. ========================================================================
  225. Received Import Request.
  226. Time since last request: 0.000014 seconds.
  227. path: Assets/_Recovery/0 (5).unity
  228. artifactKey: Guid(9bfcabf409120ea4dbe1eea41cfc5916) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  229. Start importing Assets/_Recovery/0 (5).unity using Guid(9bfcabf409120ea4dbe1eea41cfc5916) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '63f797a8520ca6adcf4b3ffd73c3136f') in 0.0091746 seconds
  230. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  231. ========================================================================
  232. Received Import Request.
  233. Time since last request: 0.000012 seconds.
  234. path: Assets/Settings/Scenes/URP2DSceneTemplate.unity
  235. artifactKey: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  236. Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'bb32dc22eb9ac82b43eafbb9df34ed06') in 0.0086082 seconds
  237. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  238. ========================================================================
  239. Received Import Request.
  240. Time since last request: 0.000012 seconds.
  241. path: Assets/Scripts/MeshMazeRenderer.cs
  242. artifactKey: Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  243. Start importing Assets/Scripts/MeshMazeRenderer.cs using Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '941288a63ad3231064f27072a468c09c') in 0.0136561 seconds
  244. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  245. ========================================================================
  246. Received Import Request.
  247. Time since last request: 0.000014 seconds.
  248. path: Assets/Scripts/MazeController.cs
  249. artifactKey: Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  250. Start importing Assets/Scripts/MazeController.cs using Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4d95c7f1a829576596846a6ca8e21bd7') in 0.0080267 seconds
  251. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  252. ========================================================================
  253. Received Import Request.
  254. Time since last request: 0.000019 seconds.
  255. path: Assets/Material/WallMaterial.mat
  256. artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  257. Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '737b0a79c43ca0c9eef0eab2c8a0c43a') in 0.008674 seconds
  258. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  259. ========================================================================
  260. Received Prepare
  261. Begin MonoManager ReloadAssembly
  262. [Licensing::Client] Successfully resolved entitlement details
  263. - Loaded All Assemblies, in 0.907 seconds
  264. Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins.
  265. Native extension for Android target not found
  266. Native extension for WindowsStandalone target not found
  267. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  268. [Package Manager] Unable to send message (not connected to server process).
  269. [Package Manager] Cannot connect to Unity Package Manager local server
  270. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  271. Mono: successfully reloaded assembly
  272. - Finished resetting the current domain, in 0.827 seconds
  273. Domain Reload Profiling: 1729ms
  274. BeginReloadAssembly (251ms)
  275. ExecutionOrderSort (0ms)
  276. DisableScriptedObjects (15ms)
  277. BackupInstance (0ms)
  278. ReleaseScriptingObjects (0ms)
  279. CreateAndSetChildDomain (59ms)
  280. RebuildCommonClasses (38ms)
  281. RebuildNativeTypeToScriptingClass (15ms)
  282. initialDomainReloadingComplete (39ms)
  283. LoadAllAssembliesAndSetupDomain (559ms)
  284. LoadAssemblies (444ms)
  285. RebuildTransferFunctionScriptingTraits (0ms)
  286. AnalyzeDomain (224ms)
  287. TypeCache.Refresh (12ms)
  288. TypeCache.ScanAssembly (0ms)
  289. BuildScriptInfoCaches (194ms)
  290. ResolveRequiredComponents (12ms)
  291. FinalizeReload (827ms)
  292. ReleaseScriptCaches (0ms)
  293. RebuildScriptCaches (0ms)
  294. SetupLoadedEditorAssemblies (639ms)
  295. LogAssemblyErrors (0ms)
  296. InitializePlatformSupportModulesInManaged (10ms)
  297. SetLoadedEditorAssemblies (6ms)
  298. BeforeProcessingInitializeOnLoad (178ms)
  299. ProcessInitializeOnLoadAttributes (354ms)
  300. ProcessInitializeOnLoadMethodAttributes (82ms)
  301. AfterProcessingInitializeOnLoad (9ms)
  302. EditorAssembliesLoaded (0ms)
  303. ExecutionOrderSort2 (0ms)
  304. AwakeInstancesAfterBackupRestoration (17ms)
  305. Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
  306. Preloading 0 native plugins for Editor in 0.00 ms.
  307. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  308. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7752.
  309. Memory consumption went from 157.5 MB to 153.9 MB.
  310. Total: 8.444500 ms (FindLiveObjects: 0.871800 ms CreateObjectMapping: 0.330500 ms MarkObjects: 5.203800 ms DeleteObjects: 2.037500 ms)
  311. Prepare: number of updated asset objects reloaded= 0
  312. ========================================================================
  313. Received Import Request.
  314. Time since last request: 435.889364 seconds.
  315. path: Assets/Scripts/MazeGenerator.cs
  316. artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  317. Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '59a55cfb9e6240c17bda78a0dce9ee79') in 0.0073463 seconds
  318. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  319. ========================================================================
  320. Received Prepare
  321. Begin MonoManager ReloadAssembly
  322. [Licensing::Client] Successfully resolved entitlement details
  323. - Loaded All Assemblies, in 0.495 seconds
  324. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  325. Native extension for Android target not found
  326. Native extension for WindowsStandalone target not found
  327. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  328. [Package Manager] Unable to send message (not connected to server process).
  329. [Package Manager] Cannot connect to Unity Package Manager local server
  330. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  331. Mono: successfully reloaded assembly
  332. - Finished resetting the current domain, in 0.434 seconds
  333. Domain Reload Profiling: 928ms
  334. BeginReloadAssembly (144ms)
  335. ExecutionOrderSort (0ms)
  336. DisableScriptedObjects (9ms)
  337. BackupInstance (0ms)
  338. ReleaseScriptingObjects (0ms)
  339. CreateAndSetChildDomain (32ms)
  340. RebuildCommonClasses (23ms)
  341. RebuildNativeTypeToScriptingClass (9ms)
  342. initialDomainReloadingComplete (19ms)
  343. LoadAllAssembliesAndSetupDomain (300ms)
  344. LoadAssemblies (228ms)
  345. RebuildTransferFunctionScriptingTraits (0ms)
  346. AnalyzeDomain (130ms)
  347. TypeCache.Refresh (7ms)
  348. TypeCache.ScanAssembly (0ms)
  349. BuildScriptInfoCaches (112ms)
  350. ResolveRequiredComponents (7ms)
  351. FinalizeReload (434ms)
  352. ReleaseScriptCaches (0ms)
  353. RebuildScriptCaches (0ms)
  354. SetupLoadedEditorAssemblies (332ms)
  355. LogAssemblyErrors (0ms)
  356. InitializePlatformSupportModulesInManaged (6ms)
  357. SetLoadedEditorAssemblies (4ms)
  358. BeforeProcessingInitializeOnLoad (89ms)
  359. ProcessInitializeOnLoadAttributes (188ms)
  360. ProcessInitializeOnLoadMethodAttributes (42ms)
  361. AfterProcessingInitializeOnLoad (4ms)
  362. EditorAssembliesLoaded (0ms)
  363. ExecutionOrderSort2 (0ms)
  364. AwakeInstancesAfterBackupRestoration (8ms)
  365. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  366. Preloading 0 native plugins for Editor in 0.00 ms.
  367. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  368. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7755.
  369. Memory consumption went from 159.5 MB to 155.8 MB.
  370. Total: 5.251000 ms (FindLiveObjects: 0.375600 ms CreateObjectMapping: 0.238900 ms MarkObjects: 3.518400 ms DeleteObjects: 1.117300 ms)
  371. Prepare: number of updated asset objects reloaded= 0
  372. ========================================================================
  373. Received Import Request.
  374. Time since last request: 103.529001 seconds.
  375. path: Assets/Scripts/MazeGenerator.cs
  376. artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  377. Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b27f485c60dfd5e67ce7a5ff2f45a6f3') in 0.0054795 seconds
  378. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  379. ========================================================================
  380. Received Prepare
  381. Begin MonoManager ReloadAssembly
  382. [Licensing::Client] Successfully resolved entitlement details
  383. - Loaded All Assemblies, in 0.495 seconds
  384. Refreshing native plugins compatible for Editor in 0.84 ms, found 4 plugins.
  385. Native extension for Android target not found
  386. Native extension for WindowsStandalone target not found
  387. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  388. [Package Manager] Unable to send message (not connected to server process).
  389. [Package Manager] Cannot connect to Unity Package Manager local server
  390. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  391. Mono: successfully reloaded assembly
  392. - Finished resetting the current domain, in 0.449 seconds
  393. Domain Reload Profiling: 944ms
  394. BeginReloadAssembly (150ms)
  395. ExecutionOrderSort (0ms)
  396. DisableScriptedObjects (9ms)
  397. BackupInstance (0ms)
  398. ReleaseScriptingObjects (0ms)
  399. CreateAndSetChildDomain (32ms)
  400. RebuildCommonClasses (23ms)
  401. RebuildNativeTypeToScriptingClass (8ms)
  402. initialDomainReloadingComplete (18ms)
  403. LoadAllAssembliesAndSetupDomain (296ms)
  404. LoadAssemblies (225ms)
  405. RebuildTransferFunctionScriptingTraits (0ms)
  406. AnalyzeDomain (133ms)
  407. TypeCache.Refresh (5ms)
  408. TypeCache.ScanAssembly (0ms)
  409. BuildScriptInfoCaches (118ms)
  410. ResolveRequiredComponents (7ms)
  411. FinalizeReload (449ms)
  412. ReleaseScriptCaches (0ms)
  413. RebuildScriptCaches (0ms)
  414. SetupLoadedEditorAssemblies (342ms)
  415. LogAssemblyErrors (0ms)
  416. InitializePlatformSupportModulesInManaged (6ms)
  417. SetLoadedEditorAssemblies (3ms)
  418. BeforeProcessingInitializeOnLoad (89ms)
  419. ProcessInitializeOnLoadAttributes (194ms)
  420. ProcessInitializeOnLoadMethodAttributes (45ms)
  421. AfterProcessingInitializeOnLoad (4ms)
  422. EditorAssembliesLoaded (0ms)
  423. ExecutionOrderSort2 (0ms)
  424. AwakeInstancesAfterBackupRestoration (11ms)
  425. Refreshing native plugins compatible for Editor in 1.50 ms, found 4 plugins.
  426. Preloading 0 native plugins for Editor in 0.00 ms.
  427. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  428. Unloading 6923 unused Assets / (3.6 MB). Loaded Objects now: 7758.
  429. Memory consumption went from 161.5 MB to 157.8 MB.
  430. Total: 5.903800 ms (FindLiveObjects: 0.645600 ms CreateObjectMapping: 0.294900 ms MarkObjects: 3.746700 ms DeleteObjects: 1.215600 ms)
  431. Prepare: number of updated asset objects reloaded= 0
  432. ========================================================================
  433. Received Prepare
  434. Begin MonoManager ReloadAssembly
  435. - Loaded All Assemblies, in 0.474 seconds
  436. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  437. Native extension for Android target not found
  438. Native extension for WindowsStandalone target not found
  439. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  440. [Package Manager] Unable to send message (not connected to server process).
  441. [Package Manager] Cannot connect to Unity Package Manager local server
  442. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  443. Mono: successfully reloaded assembly
  444. - Finished resetting the current domain, in 0.439 seconds
  445. Domain Reload Profiling: 913ms
  446. BeginReloadAssembly (138ms)
  447. ExecutionOrderSort (0ms)
  448. DisableScriptedObjects (8ms)
  449. BackupInstance (0ms)
  450. ReleaseScriptingObjects (0ms)
  451. CreateAndSetChildDomain (29ms)
  452. RebuildCommonClasses (23ms)
  453. RebuildNativeTypeToScriptingClass (8ms)
  454. initialDomainReloadingComplete (17ms)
  455. LoadAllAssembliesAndSetupDomain (287ms)
  456. LoadAssemblies (217ms)
  457. RebuildTransferFunctionScriptingTraits (0ms)
  458. AnalyzeDomain (129ms)
  459. TypeCache.Refresh (7ms)
  460. TypeCache.ScanAssembly (0ms)
  461. BuildScriptInfoCaches (113ms)
  462. ResolveRequiredComponents (6ms)
  463. FinalizeReload (439ms)
  464. ReleaseScriptCaches (0ms)
  465. RebuildScriptCaches (0ms)
  466. SetupLoadedEditorAssemblies (333ms)
  467. LogAssemblyErrors (0ms)
  468. InitializePlatformSupportModulesInManaged (6ms)
  469. SetLoadedEditorAssemblies (3ms)
  470. BeforeProcessingInitializeOnLoad (89ms)
  471. ProcessInitializeOnLoadAttributes (189ms)
  472. ProcessInitializeOnLoadMethodAttributes (42ms)
  473. AfterProcessingInitializeOnLoad (4ms)
  474. EditorAssembliesLoaded (0ms)
  475. ExecutionOrderSort2 (0ms)
  476. AwakeInstancesAfterBackupRestoration (8ms)
  477. Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
  478. Preloading 0 native plugins for Editor in 0.00 ms.
  479. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  480. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7761.
  481. Memory consumption went from 161.5 MB to 157.7 MB.
  482. Total: 5.308300 ms (FindLiveObjects: 0.410700 ms CreateObjectMapping: 0.229700 ms MarkObjects: 3.423000 ms DeleteObjects: 1.244400 ms)
  483. Prepare: number of updated asset objects reloaded= 0
  484. ========================================================================
  485. Received Prepare
  486. Begin MonoManager ReloadAssembly
  487. [Licensing::Client] Successfully resolved entitlement details
  488. - Loaded All Assemblies, in 0.476 seconds
  489. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  490. Native extension for Android target not found
  491. Native extension for WindowsStandalone target not found
  492. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  493. [Package Manager] Unable to send message (not connected to server process).
  494. [Package Manager] Cannot connect to Unity Package Manager local server
  495. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  496. Mono: successfully reloaded assembly
  497. - Finished resetting the current domain, in 0.433 seconds
  498. Domain Reload Profiling: 909ms
  499. BeginReloadAssembly (143ms)
  500. ExecutionOrderSort (0ms)
  501. DisableScriptedObjects (9ms)
  502. BackupInstance (0ms)
  503. ReleaseScriptingObjects (0ms)
  504. CreateAndSetChildDomain (31ms)
  505. RebuildCommonClasses (22ms)
  506. RebuildNativeTypeToScriptingClass (8ms)
  507. initialDomainReloadingComplete (17ms)
  508. LoadAllAssembliesAndSetupDomain (285ms)
  509. LoadAssemblies (220ms)
  510. RebuildTransferFunctionScriptingTraits (0ms)
  511. AnalyzeDomain (126ms)
  512. TypeCache.Refresh (5ms)
  513. TypeCache.ScanAssembly (0ms)
  514. BuildScriptInfoCaches (111ms)
  515. ResolveRequiredComponents (6ms)
  516. FinalizeReload (434ms)
  517. ReleaseScriptCaches (0ms)
  518. RebuildScriptCaches (0ms)
  519. SetupLoadedEditorAssemblies (332ms)
  520. LogAssemblyErrors (0ms)
  521. InitializePlatformSupportModulesInManaged (6ms)
  522. SetLoadedEditorAssemblies (3ms)
  523. BeforeProcessingInitializeOnLoad (86ms)
  524. ProcessInitializeOnLoadAttributes (191ms)
  525. ProcessInitializeOnLoadMethodAttributes (42ms)
  526. AfterProcessingInitializeOnLoad (4ms)
  527. EditorAssembliesLoaded (0ms)
  528. ExecutionOrderSort2 (0ms)
  529. AwakeInstancesAfterBackupRestoration (8ms)
  530. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  531. Preloading 0 native plugins for Editor in 0.00 ms.
  532. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  533. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7764.
  534. Memory consumption went from 161.6 MB to 157.9 MB.
  535. Total: 5.203600 ms (FindLiveObjects: 0.392900 ms CreateObjectMapping: 0.241400 ms MarkObjects: 3.434700 ms DeleteObjects: 1.134100 ms)
  536. Prepare: number of updated asset objects reloaded= 0
  537. ========================================================================
  538. Received Prepare
  539. Begin MonoManager ReloadAssembly
  540. [Licensing::Client] Successfully resolved entitlement details
  541. - Loaded All Assemblies, in 0.481 seconds
  542. Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
  543. Native extension for Android target not found
  544. Native extension for WindowsStandalone target not found
  545. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  546. [Package Manager] Unable to send message (not connected to server process).
  547. [Package Manager] Cannot connect to Unity Package Manager local server
  548. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  549. Mono: successfully reloaded assembly
  550. - Finished resetting the current domain, in 0.433 seconds
  551. Domain Reload Profiling: 914ms
  552. BeginReloadAssembly (146ms)
  553. ExecutionOrderSort (0ms)
  554. DisableScriptedObjects (9ms)
  555. BackupInstance (0ms)
  556. ReleaseScriptingObjects (0ms)
  557. CreateAndSetChildDomain (33ms)
  558. RebuildCommonClasses (23ms)
  559. RebuildNativeTypeToScriptingClass (9ms)
  560. initialDomainReloadingComplete (17ms)
  561. LoadAllAssembliesAndSetupDomain (286ms)
  562. LoadAssemblies (218ms)
  563. RebuildTransferFunctionScriptingTraits (0ms)
  564. AnalyzeDomain (129ms)
  565. TypeCache.Refresh (5ms)
  566. TypeCache.ScanAssembly (0ms)
  567. BuildScriptInfoCaches (115ms)
  568. ResolveRequiredComponents (6ms)
  569. FinalizeReload (433ms)
  570. ReleaseScriptCaches (0ms)
  571. RebuildScriptCaches (0ms)
  572. SetupLoadedEditorAssemblies (333ms)
  573. LogAssemblyErrors (0ms)
  574. InitializePlatformSupportModulesInManaged (6ms)
  575. SetLoadedEditorAssemblies (3ms)
  576. BeforeProcessingInitializeOnLoad (87ms)
  577. ProcessInitializeOnLoadAttributes (193ms)
  578. ProcessInitializeOnLoadMethodAttributes (40ms)
  579. AfterProcessingInitializeOnLoad (4ms)
  580. EditorAssembliesLoaded (0ms)
  581. ExecutionOrderSort2 (0ms)
  582. AwakeInstancesAfterBackupRestoration (8ms)
  583. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  584. Preloading 0 native plugins for Editor in 0.00 ms.
  585. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  586. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7767.
  587. Memory consumption went from 161.6 MB to 157.9 MB.
  588. Total: 5.267600 ms (FindLiveObjects: 0.426900 ms CreateObjectMapping: 0.241000 ms MarkObjects: 3.424200 ms DeleteObjects: 1.174900 ms)
  589. Prepare: number of updated asset objects reloaded= 0
  590. ========================================================================
  591. Received Prepare
  592. Begin MonoManager ReloadAssembly
  593. [Licensing::Client] Successfully resolved entitlement details
  594. - Loaded All Assemblies, in 0.502 seconds
  595. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  596. Native extension for Android target not found
  597. Native extension for WindowsStandalone target not found
  598. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  599. [Package Manager] Unable to send message (not connected to server process).
  600. [Package Manager] Cannot connect to Unity Package Manager local server
  601. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  602. Mono: successfully reloaded assembly
  603. - Finished resetting the current domain, in 0.489 seconds
  604. Domain Reload Profiling: 991ms
  605. BeginReloadAssembly (147ms)
  606. ExecutionOrderSort (0ms)
  607. DisableScriptedObjects (9ms)
  608. BackupInstance (0ms)
  609. ReleaseScriptingObjects (0ms)
  610. CreateAndSetChildDomain (31ms)
  611. RebuildCommonClasses (23ms)
  612. RebuildNativeTypeToScriptingClass (9ms)
  613. initialDomainReloadingComplete (18ms)
  614. LoadAllAssembliesAndSetupDomain (305ms)
  615. LoadAssemblies (235ms)
  616. RebuildTransferFunctionScriptingTraits (0ms)
  617. AnalyzeDomain (132ms)
  618. TypeCache.Refresh (7ms)
  619. TypeCache.ScanAssembly (0ms)
  620. BuildScriptInfoCaches (114ms)
  621. ResolveRequiredComponents (7ms)
  622. FinalizeReload (489ms)
  623. ReleaseScriptCaches (0ms)
  624. RebuildScriptCaches (0ms)
  625. SetupLoadedEditorAssemblies (384ms)
  626. LogAssemblyErrors (0ms)
  627. InitializePlatformSupportModulesInManaged (6ms)
  628. SetLoadedEditorAssemblies (4ms)
  629. BeforeProcessingInitializeOnLoad (111ms)
  630. ProcessInitializeOnLoadAttributes (216ms)
  631. ProcessInitializeOnLoadMethodAttributes (43ms)
  632. AfterProcessingInitializeOnLoad (4ms)
  633. EditorAssembliesLoaded (0ms)
  634. ExecutionOrderSort2 (0ms)
  635. AwakeInstancesAfterBackupRestoration (9ms)
  636. Refreshing native plugins compatible for Editor in 1.28 ms, found 4 plugins.
  637. Preloading 0 native plugins for Editor in 0.00 ms.
  638. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  639. Unloading 6923 unused Assets / (3.4 MB). Loaded Objects now: 7770.
  640. Memory consumption went from 161.7 MB to 158.2 MB.
  641. Total: 5.751300 ms (FindLiveObjects: 0.436200 ms CreateObjectMapping: 0.269600 ms MarkObjects: 3.781600 ms DeleteObjects: 1.262700 ms)
  642. Prepare: number of updated asset objects reloaded= 0
  643. ========================================================================
  644. Received Prepare
  645. Begin MonoManager ReloadAssembly
  646. - Loaded All Assemblies, in 0.480 seconds
  647. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  648. Native extension for Android target not found
  649. Native extension for WindowsStandalone target not found
  650. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  651. [Package Manager] Unable to send message (not connected to server process).
  652. [Package Manager] Cannot connect to Unity Package Manager local server
  653. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  654. Mono: successfully reloaded assembly
  655. - Finished resetting the current domain, in 0.433 seconds
  656. Domain Reload Profiling: 913ms
  657. BeginReloadAssembly (141ms)
  658. ExecutionOrderSort (0ms)
  659. DisableScriptedObjects (8ms)
  660. BackupInstance (0ms)
  661. ReleaseScriptingObjects (0ms)
  662. CreateAndSetChildDomain (30ms)
  663. RebuildCommonClasses (23ms)
  664. RebuildNativeTypeToScriptingClass (8ms)
  665. initialDomainReloadingComplete (18ms)
  666. LoadAllAssembliesAndSetupDomain (290ms)
  667. LoadAssemblies (222ms)
  668. RebuildTransferFunctionScriptingTraits (0ms)
  669. AnalyzeDomain (130ms)
  670. TypeCache.Refresh (5ms)
  671. TypeCache.ScanAssembly (0ms)
  672. BuildScriptInfoCaches (116ms)
  673. ResolveRequiredComponents (6ms)
  674. FinalizeReload (433ms)
  675. ReleaseScriptCaches (0ms)
  676. RebuildScriptCaches (0ms)
  677. SetupLoadedEditorAssemblies (332ms)
  678. LogAssemblyErrors (0ms)
  679. InitializePlatformSupportModulesInManaged (6ms)
  680. SetLoadedEditorAssemblies (3ms)
  681. BeforeProcessingInitializeOnLoad (87ms)
  682. ProcessInitializeOnLoadAttributes (190ms)
  683. ProcessInitializeOnLoadMethodAttributes (42ms)
  684. AfterProcessingInitializeOnLoad (4ms)
  685. EditorAssembliesLoaded (0ms)
  686. ExecutionOrderSort2 (0ms)
  687. AwakeInstancesAfterBackupRestoration (8ms)
  688. Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
  689. Preloading 0 native plugins for Editor in 0.00 ms.
  690. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  691. Unloading 6923 unused Assets / (4.1 MB). Loaded Objects now: 7773.
  692. Memory consumption went from 163.6 MB to 159.6 MB.
  693. Total: 5.965500 ms (FindLiveObjects: 0.526400 ms CreateObjectMapping: 0.386500 ms MarkObjects: 3.589200 ms DeleteObjects: 1.462700 ms)
  694. Prepare: number of updated asset objects reloaded= 0
  695. ========================================================================
  696. Received Prepare
  697. Begin MonoManager ReloadAssembly
  698. [Licensing::Client] Successfully resolved entitlement details
  699. - Loaded All Assemblies, in 0.486 seconds
  700. Refreshing native plugins compatible for Editor in 1.00 ms, found 4 plugins.
  701. Native extension for Android target not found
  702. Native extension for WindowsStandalone target not found
  703. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  704. [Package Manager] Unable to send message (not connected to server process).
  705. [Package Manager] Cannot connect to Unity Package Manager local server
  706. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  707. Mono: successfully reloaded assembly
  708. - Finished resetting the current domain, in 0.480 seconds
  709. Domain Reload Profiling: 966ms
  710. BeginReloadAssembly (140ms)
  711. ExecutionOrderSort (0ms)
  712. DisableScriptedObjects (9ms)
  713. BackupInstance (0ms)
  714. ReleaseScriptingObjects (0ms)
  715. CreateAndSetChildDomain (29ms)
  716. RebuildCommonClasses (23ms)
  717. RebuildNativeTypeToScriptingClass (8ms)
  718. initialDomainReloadingComplete (18ms)
  719. LoadAllAssembliesAndSetupDomain (296ms)
  720. LoadAssemblies (220ms)
  721. RebuildTransferFunctionScriptingTraits (0ms)
  722. AnalyzeDomain (135ms)
  723. TypeCache.Refresh (7ms)
  724. TypeCache.ScanAssembly (0ms)
  725. BuildScriptInfoCaches (118ms)
  726. ResolveRequiredComponents (6ms)
  727. FinalizeReload (481ms)
  728. ReleaseScriptCaches (0ms)
  729. RebuildScriptCaches (0ms)
  730. SetupLoadedEditorAssemblies (373ms)
  731. LogAssemblyErrors (0ms)
  732. InitializePlatformSupportModulesInManaged (6ms)
  733. SetLoadedEditorAssemblies (4ms)
  734. BeforeProcessingInitializeOnLoad (90ms)
  735. ProcessInitializeOnLoadAttributes (223ms)
  736. ProcessInitializeOnLoadMethodAttributes (46ms)
  737. AfterProcessingInitializeOnLoad (3ms)
  738. EditorAssembliesLoaded (0ms)
  739. ExecutionOrderSort2 (0ms)
  740. AwakeInstancesAfterBackupRestoration (10ms)
  741. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  742. Preloading 0 native plugins for Editor in 0.00 ms.
  743. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  744. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7776.
  745. Memory consumption went from 163.7 MB to 159.9 MB.
  746. Total: 5.241000 ms (FindLiveObjects: 0.426300 ms CreateObjectMapping: 0.263800 ms MarkObjects: 3.373100 ms DeleteObjects: 1.177300 ms)
  747. Prepare: number of updated asset objects reloaded= 0
  748. ========================================================================
  749. Received Prepare
  750. Begin MonoManager ReloadAssembly
  751. - Loaded All Assemblies, in 0.469 seconds
  752. Refreshing native plugins compatible for Editor in 1.26 ms, found 4 plugins.
  753. Native extension for Android target not found
  754. Native extension for WindowsStandalone target not found
  755. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  756. [Package Manager] Unable to send message (not connected to server process).
  757. [Package Manager] Cannot connect to Unity Package Manager local server
  758. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  759. Mono: successfully reloaded assembly
  760. - Finished resetting the current domain, in 0.433 seconds
  761. Domain Reload Profiling: 901ms
  762. BeginReloadAssembly (137ms)
  763. ExecutionOrderSort (0ms)
  764. DisableScriptedObjects (8ms)
  765. BackupInstance (0ms)
  766. ReleaseScriptingObjects (0ms)
  767. CreateAndSetChildDomain (28ms)
  768. RebuildCommonClasses (23ms)
  769. RebuildNativeTypeToScriptingClass (8ms)
  770. initialDomainReloadingComplete (17ms)
  771. LoadAllAssembliesAndSetupDomain (283ms)
  772. LoadAssemblies (218ms)
  773. RebuildTransferFunctionScriptingTraits (0ms)
  774. AnalyzeDomain (125ms)
  775. TypeCache.Refresh (5ms)
  776. TypeCache.ScanAssembly (0ms)
  777. BuildScriptInfoCaches (111ms)
  778. ResolveRequiredComponents (6ms)
  779. FinalizeReload (433ms)
  780. ReleaseScriptCaches (0ms)
  781. RebuildScriptCaches (0ms)
  782. SetupLoadedEditorAssemblies (330ms)
  783. LogAssemblyErrors (0ms)
  784. InitializePlatformSupportModulesInManaged (6ms)
  785. SetLoadedEditorAssemblies (3ms)
  786. BeforeProcessingInitializeOnLoad (88ms)
  787. ProcessInitializeOnLoadAttributes (188ms)
  788. ProcessInitializeOnLoadMethodAttributes (41ms)
  789. AfterProcessingInitializeOnLoad (4ms)
  790. EditorAssembliesLoaded (0ms)
  791. ExecutionOrderSort2 (0ms)
  792. AwakeInstancesAfterBackupRestoration (9ms)
  793. Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
  794. Preloading 0 native plugins for Editor in 0.00 ms.
  795. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  796. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7779.
  797. Memory consumption went from 163.7 MB to 160.0 MB.
  798. Total: 5.166400 ms (FindLiveObjects: 0.396600 ms CreateObjectMapping: 0.265600 ms MarkObjects: 3.376500 ms DeleteObjects: 1.127300 ms)
  799. Prepare: number of updated asset objects reloaded= 0
  800. ========================================================================
  801. Received Prepare
  802. Begin MonoManager ReloadAssembly
  803. [Licensing::Client] Successfully resolved entitlement details
  804. - Loaded All Assemblies, in 0.500 seconds
  805. Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
  806. Native extension for Android target not found
  807. Native extension for WindowsStandalone target not found
  808. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  809. [Package Manager] Unable to send message (not connected to server process).
  810. [Package Manager] Cannot connect to Unity Package Manager local server
  811. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  812. Mono: successfully reloaded assembly
  813. - Finished resetting the current domain, in 0.466 seconds
  814. Domain Reload Profiling: 966ms
  815. BeginReloadAssembly (145ms)
  816. ExecutionOrderSort (0ms)
  817. DisableScriptedObjects (9ms)
  818. BackupInstance (0ms)
  819. ReleaseScriptingObjects (0ms)
  820. CreateAndSetChildDomain (33ms)
  821. RebuildCommonClasses (23ms)
  822. RebuildNativeTypeToScriptingClass (8ms)
  823. initialDomainReloadingComplete (18ms)
  824. LoadAllAssembliesAndSetupDomain (306ms)
  825. LoadAssemblies (230ms)
  826. RebuildTransferFunctionScriptingTraits (0ms)
  827. AnalyzeDomain (136ms)
  828. TypeCache.Refresh (7ms)
  829. TypeCache.ScanAssembly (0ms)
  830. BuildScriptInfoCaches (119ms)
  831. ResolveRequiredComponents (6ms)
  832. FinalizeReload (466ms)
  833. ReleaseScriptCaches (0ms)
  834. RebuildScriptCaches (0ms)
  835. SetupLoadedEditorAssemblies (356ms)
  836. LogAssemblyErrors (0ms)
  837. InitializePlatformSupportModulesInManaged (6ms)
  838. SetLoadedEditorAssemblies (4ms)
  839. BeforeProcessingInitializeOnLoad (93ms)
  840. ProcessInitializeOnLoadAttributes (201ms)
  841. ProcessInitializeOnLoadMethodAttributes (47ms)
  842. AfterProcessingInitializeOnLoad (3ms)
  843. EditorAssembliesLoaded (0ms)
  844. ExecutionOrderSort2 (0ms)
  845. AwakeInstancesAfterBackupRestoration (9ms)
  846. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  847. Preloading 0 native plugins for Editor in 0.00 ms.
  848. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  849. Unloading 6923 unused Assets / (4.5 MB). Loaded Objects now: 7782.
  850. Memory consumption went from 163.8 MB to 159.2 MB.
  851. Total: 5.917000 ms (FindLiveObjects: 0.477100 ms CreateObjectMapping: 0.279600 ms MarkObjects: 3.560300 ms DeleteObjects: 1.599300 ms)
  852. Prepare: number of updated asset objects reloaded= 0
  853. ========================================================================
  854. Received Prepare
  855. Begin MonoManager ReloadAssembly
  856. - Loaded All Assemblies, in 0.486 seconds
  857. Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins.
  858. Native extension for Android target not found
  859. Native extension for WindowsStandalone target not found
  860. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  861. [Package Manager] Unable to send message (not connected to server process).
  862. [Package Manager] Cannot connect to Unity Package Manager local server
  863. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  864. Mono: successfully reloaded assembly
  865. - Finished resetting the current domain, in 0.438 seconds
  866. Domain Reload Profiling: 924ms
  867. BeginReloadAssembly (138ms)
  868. ExecutionOrderSort (0ms)
  869. DisableScriptedObjects (8ms)
  870. BackupInstance (0ms)
  871. ReleaseScriptingObjects (0ms)
  872. CreateAndSetChildDomain (28ms)
  873. RebuildCommonClasses (24ms)
  874. RebuildNativeTypeToScriptingClass (9ms)
  875. initialDomainReloadingComplete (19ms)
  876. LoadAllAssembliesAndSetupDomain (295ms)
  877. LoadAssemblies (227ms)
  878. RebuildTransferFunctionScriptingTraits (0ms)
  879. AnalyzeDomain (129ms)
  880. TypeCache.Refresh (5ms)
  881. TypeCache.ScanAssembly (0ms)
  882. BuildScriptInfoCaches (114ms)
  883. ResolveRequiredComponents (6ms)
  884. FinalizeReload (438ms)
  885. ReleaseScriptCaches (0ms)
  886. RebuildScriptCaches (0ms)
  887. SetupLoadedEditorAssemblies (333ms)
  888. LogAssemblyErrors (0ms)
  889. InitializePlatformSupportModulesInManaged (6ms)
  890. SetLoadedEditorAssemblies (3ms)
  891. BeforeProcessingInitializeOnLoad (88ms)
  892. ProcessInitializeOnLoadAttributes (189ms)
  893. ProcessInitializeOnLoadMethodAttributes (43ms)
  894. AfterProcessingInitializeOnLoad (4ms)
  895. EditorAssembliesLoaded (0ms)
  896. ExecutionOrderSort2 (0ms)
  897. AwakeInstancesAfterBackupRestoration (10ms)
  898. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  899. Preloading 0 native plugins for Editor in 0.00 ms.
  900. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  901. Unloading 6923 unused Assets / (4.0 MB). Loaded Objects now: 7785.
  902. Memory consumption went from 163.8 MB to 159.8 MB.
  903. Total: 5.597100 ms (FindLiveObjects: 0.433100 ms CreateObjectMapping: 0.236200 ms MarkObjects: 3.448100 ms DeleteObjects: 1.477800 ms)
  904. Prepare: number of updated asset objects reloaded= 0
  905. ========================================================================
  906. Received Prepare
  907. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  908. Preloading 0 native plugins for Editor in 0.00 ms.
  909. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  910. Unloading 6913 unused Assets / (3.8 MB). Loaded Objects now: 7785.
  911. Memory consumption went from 164.0 MB to 160.1 MB.
  912. Total: 6.883300 ms (FindLiveObjects: 0.461400 ms CreateObjectMapping: 0.237000 ms MarkObjects: 4.886600 ms DeleteObjects: 1.297600 ms)
  913. Prepare: number of updated asset objects reloaded= 0
  914. ========================================================================
  915. Received Prepare
  916. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  917. Preloading 0 native plugins for Editor in 0.00 ms.
  918. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  919. Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7786.
  920. Memory consumption went from 164.0 MB to 160.2 MB.
  921. Total: 5.528600 ms (FindLiveObjects: 0.475500 ms CreateObjectMapping: 0.249500 ms MarkObjects: 3.578500 ms DeleteObjects: 1.222900 ms)
  922. Prepare: number of updated asset objects reloaded= 0
  923. ========================================================================
  924. Received Prepare
  925. Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins.
  926. Preloading 0 native plugins for Editor in 0.00 ms.
  927. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  928. Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7786.
  929. Memory consumption went from 164.0 MB to 160.3 MB.
  930. Total: 9.042300 ms (FindLiveObjects: 0.450700 ms CreateObjectMapping: 0.275900 ms MarkObjects: 6.136700 ms DeleteObjects: 2.178000 ms)
  931. Prepare: number of updated asset objects reloaded= 0
  932. ========================================================================
  933. Received Prepare
  934. Begin MonoManager ReloadAssembly
  935. [Licensing::Client] Successfully resolved entitlement details
  936. - Loaded All Assemblies, in 0.495 seconds
  937. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  938. Native extension for Android target not found
  939. Native extension for WindowsStandalone target not found
  940. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  941. [Package Manager] Unable to send message (not connected to server process).
  942. [Package Manager] Cannot connect to Unity Package Manager local server
  943. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  944. Mono: successfully reloaded assembly
  945. - Finished resetting the current domain, in 0.492 seconds
  946. Domain Reload Profiling: 987ms
  947. BeginReloadAssembly (143ms)
  948. ExecutionOrderSort (0ms)
  949. DisableScriptedObjects (9ms)
  950. BackupInstance (0ms)
  951. ReleaseScriptingObjects (0ms)
  952. CreateAndSetChildDomain (31ms)
  953. RebuildCommonClasses (22ms)
  954. RebuildNativeTypeToScriptingClass (8ms)
  955. initialDomainReloadingComplete (19ms)
  956. LoadAllAssembliesAndSetupDomain (303ms)
  957. LoadAssemblies (232ms)
  958. RebuildTransferFunctionScriptingTraits (0ms)
  959. AnalyzeDomain (131ms)
  960. TypeCache.Refresh (9ms)
  961. TypeCache.ScanAssembly (0ms)
  962. BuildScriptInfoCaches (112ms)
  963. ResolveRequiredComponents (6ms)
  964. FinalizeReload (492ms)
  965. ReleaseScriptCaches (0ms)
  966. RebuildScriptCaches (0ms)
  967. SetupLoadedEditorAssemblies (388ms)
  968. LogAssemblyErrors (0ms)
  969. InitializePlatformSupportModulesInManaged (6ms)
  970. SetLoadedEditorAssemblies (3ms)
  971. BeforeProcessingInitializeOnLoad (101ms)
  972. ProcessInitializeOnLoadAttributes (224ms)
  973. ProcessInitializeOnLoadMethodAttributes (49ms)
  974. AfterProcessingInitializeOnLoad (4ms)
  975. EditorAssembliesLoaded (0ms)
  976. ExecutionOrderSort2 (0ms)
  977. AwakeInstancesAfterBackupRestoration (9ms)
  978. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  979. Preloading 0 native plugins for Editor in 0.00 ms.
  980. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  981. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7789.
  982. Memory consumption went from 163.8 MB to 160.1 MB.
  983. Total: 5.263400 ms (FindLiveObjects: 0.419200 ms CreateObjectMapping: 0.240400 ms MarkObjects: 3.445500 ms DeleteObjects: 1.157700 ms)
  984. Prepare: number of updated asset objects reloaded= 0
  985. ========================================================================
  986. Received Prepare
  987. Begin MonoManager ReloadAssembly
  988. - Loaded All Assemblies, in 0.465 seconds
  989. Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
  990. Native extension for Android target not found
  991. Native extension for WindowsStandalone target not found
  992. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  993. [Package Manager] Unable to send message (not connected to server process).
  994. [Package Manager] Cannot connect to Unity Package Manager local server
  995. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  996. Mono: successfully reloaded assembly
  997. - Finished resetting the current domain, in 0.432 seconds
  998. Domain Reload Profiling: 898ms
  999. BeginReloadAssembly (135ms)
  1000. ExecutionOrderSort (0ms)
  1001. DisableScriptedObjects (8ms)
  1002. BackupInstance (0ms)
  1003. ReleaseScriptingObjects (0ms)
  1004. CreateAndSetChildDomain (28ms)
  1005. RebuildCommonClasses (22ms)
  1006. RebuildNativeTypeToScriptingClass (8ms)
  1007. initialDomainReloadingComplete (17ms)
  1008. LoadAllAssembliesAndSetupDomain (283ms)
  1009. LoadAssemblies (214ms)
  1010. RebuildTransferFunctionScriptingTraits (0ms)
  1011. AnalyzeDomain (127ms)
  1012. TypeCache.Refresh (5ms)
  1013. TypeCache.ScanAssembly (0ms)
  1014. BuildScriptInfoCaches (112ms)
  1015. ResolveRequiredComponents (6ms)
  1016. FinalizeReload (433ms)
  1017. ReleaseScriptCaches (0ms)
  1018. RebuildScriptCaches (0ms)
  1019. SetupLoadedEditorAssemblies (332ms)
  1020. LogAssemblyErrors (0ms)
  1021. InitializePlatformSupportModulesInManaged (6ms)
  1022. SetLoadedEditorAssemblies (3ms)
  1023. BeforeProcessingInitializeOnLoad (87ms)
  1024. ProcessInitializeOnLoadAttributes (192ms)
  1025. ProcessInitializeOnLoadMethodAttributes (41ms)
  1026. AfterProcessingInitializeOnLoad (3ms)
  1027. EditorAssembliesLoaded (0ms)
  1028. ExecutionOrderSort2 (0ms)
  1029. AwakeInstancesAfterBackupRestoration (8ms)
  1030. Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
  1031. Preloading 0 native plugins for Editor in 0.00 ms.
  1032. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1033. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7792.
  1034. Memory consumption went from 163.8 MB to 160.0 MB.
  1035. Total: 5.290600 ms (FindLiveObjects: 0.416200 ms CreateObjectMapping: 0.250200 ms MarkObjects: 3.434700 ms DeleteObjects: 1.188900 ms)
  1036. Prepare: number of updated asset objects reloaded= 0
  1037. ========================================================================
  1038. Received Prepare
  1039. Begin MonoManager ReloadAssembly
  1040. [Licensing::Client] Successfully resolved entitlement details
  1041. - Loaded All Assemblies, in 0.500 seconds
  1042. Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
  1043. Native extension for Android target not found
  1044. Native extension for WindowsStandalone target not found
  1045. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1046. [Package Manager] Unable to send message (not connected to server process).
  1047. [Package Manager] Cannot connect to Unity Package Manager local server
  1048. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1049. Mono: successfully reloaded assembly
  1050. - Finished resetting the current domain, in 0.456 seconds
  1051. Domain Reload Profiling: 956ms
  1052. BeginReloadAssembly (143ms)
  1053. ExecutionOrderSort (0ms)
  1054. DisableScriptedObjects (9ms)
  1055. BackupInstance (0ms)
  1056. ReleaseScriptingObjects (0ms)
  1057. CreateAndSetChildDomain (29ms)
  1058. RebuildCommonClasses (23ms)
  1059. RebuildNativeTypeToScriptingClass (8ms)
  1060. initialDomainReloadingComplete (19ms)
  1061. LoadAllAssembliesAndSetupDomain (305ms)
  1062. LoadAssemblies (233ms)
  1063. RebuildTransferFunctionScriptingTraits (0ms)
  1064. AnalyzeDomain (135ms)
  1065. TypeCache.Refresh (7ms)
  1066. TypeCache.ScanAssembly (0ms)
  1067. BuildScriptInfoCaches (117ms)
  1068. ResolveRequiredComponents (6ms)
  1069. FinalizeReload (456ms)
  1070. ReleaseScriptCaches (0ms)
  1071. RebuildScriptCaches (0ms)
  1072. SetupLoadedEditorAssemblies (355ms)
  1073. LogAssemblyErrors (0ms)
  1074. InitializePlatformSupportModulesInManaged (6ms)
  1075. SetLoadedEditorAssemblies (3ms)
  1076. BeforeProcessingInitializeOnLoad (89ms)
  1077. ProcessInitializeOnLoadAttributes (211ms)
  1078. ProcessInitializeOnLoadMethodAttributes (42ms)
  1079. AfterProcessingInitializeOnLoad (4ms)
  1080. EditorAssembliesLoaded (0ms)
  1081. ExecutionOrderSort2 (0ms)
  1082. AwakeInstancesAfterBackupRestoration (8ms)
  1083. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  1084. Preloading 0 native plugins for Editor in 0.00 ms.
  1085. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1086. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7795.
  1087. Memory consumption went from 163.9 MB to 160.3 MB.
  1088. Total: 5.313100 ms (FindLiveObjects: 0.453200 ms CreateObjectMapping: 0.255500 ms MarkObjects: 3.420400 ms DeleteObjects: 1.183400 ms)
  1089. Prepare: number of updated asset objects reloaded= 0
  1090. ========================================================================
  1091. Received Prepare
  1092. Begin MonoManager ReloadAssembly
  1093. - Loaded All Assemblies, in 0.471 seconds
  1094. Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
  1095. Native extension for Android target not found
  1096. Native extension for WindowsStandalone target not found
  1097. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1098. [Package Manager] Unable to send message (not connected to server process).
  1099. [Package Manager] Cannot connect to Unity Package Manager local server
  1100. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1101. Mono: successfully reloaded assembly
  1102. - Finished resetting the current domain, in 0.437 seconds
  1103. Domain Reload Profiling: 908ms
  1104. BeginReloadAssembly (134ms)
  1105. ExecutionOrderSort (0ms)
  1106. DisableScriptedObjects (8ms)
  1107. BackupInstance (0ms)
  1108. ReleaseScriptingObjects (0ms)
  1109. CreateAndSetChildDomain (28ms)
  1110. RebuildCommonClasses (23ms)
  1111. RebuildNativeTypeToScriptingClass (8ms)
  1112. initialDomainReloadingComplete (18ms)
  1113. LoadAllAssembliesAndSetupDomain (287ms)
  1114. LoadAssemblies (217ms)
  1115. RebuildTransferFunctionScriptingTraits (0ms)
  1116. AnalyzeDomain (128ms)
  1117. TypeCache.Refresh (5ms)
  1118. TypeCache.ScanAssembly (0ms)
  1119. BuildScriptInfoCaches (113ms)
  1120. ResolveRequiredComponents (6ms)
  1121. FinalizeReload (438ms)
  1122. ReleaseScriptCaches (0ms)
  1123. RebuildScriptCaches (0ms)
  1124. SetupLoadedEditorAssemblies (336ms)
  1125. LogAssemblyErrors (0ms)
  1126. InitializePlatformSupportModulesInManaged (6ms)
  1127. SetLoadedEditorAssemblies (3ms)
  1128. BeforeProcessingInitializeOnLoad (88ms)
  1129. ProcessInitializeOnLoadAttributes (191ms)
  1130. ProcessInitializeOnLoadMethodAttributes (44ms)
  1131. AfterProcessingInitializeOnLoad (4ms)
  1132. EditorAssembliesLoaded (0ms)
  1133. ExecutionOrderSort2 (0ms)
  1134. AwakeInstancesAfterBackupRestoration (8ms)
  1135. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  1136. Preloading 0 native plugins for Editor in 0.00 ms.
  1137. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1138. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7798.
  1139. Memory consumption went from 164.0 MB to 160.3 MB.
  1140. Total: 5.357400 ms (FindLiveObjects: 0.448100 ms CreateObjectMapping: 0.252000 ms MarkObjects: 3.468400 ms DeleteObjects: 1.188300 ms)
  1141. Prepare: number of updated asset objects reloaded= 0
  1142. ========================================================================
  1143. Received Prepare
  1144. Begin MonoManager ReloadAssembly
  1145. [Licensing::Client] Successfully resolved entitlement details
  1146. - Loaded All Assemblies, in 2.194 seconds
  1147. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  1148. Native extension for Android target not found
  1149. Native extension for WindowsStandalone target not found
  1150. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1151. [Package Manager] Unable to send message (not connected to server process).
  1152. [Package Manager] Cannot connect to Unity Package Manager local server
  1153. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1154. Mono: successfully reloaded assembly
  1155. - Finished resetting the current domain, in 0.434 seconds
  1156. Domain Reload Profiling: 2628ms
  1157. BeginReloadAssembly (403ms)
  1158. ExecutionOrderSort (0ms)
  1159. DisableScriptedObjects (9ms)
  1160. BackupInstance (0ms)
  1161. ReleaseScriptingObjects (0ms)
  1162. CreateAndSetChildDomain (31ms)
  1163. RebuildCommonClasses (117ms)
  1164. RebuildNativeTypeToScriptingClass (8ms)
  1165. initialDomainReloadingComplete (20ms)
  1166. LoadAllAssembliesAndSetupDomain (1646ms)
  1167. LoadAssemblies (1760ms)
  1168. RebuildTransferFunctionScriptingTraits (0ms)
  1169. AnalyzeDomain (206ms)
  1170. TypeCache.Refresh (5ms)
  1171. TypeCache.ScanAssembly (0ms)
  1172. BuildScriptInfoCaches (189ms)
  1173. ResolveRequiredComponents (7ms)
  1174. FinalizeReload (434ms)
  1175. ReleaseScriptCaches (0ms)
  1176. RebuildScriptCaches (0ms)
  1177. SetupLoadedEditorAssemblies (333ms)
  1178. LogAssemblyErrors (0ms)
  1179. InitializePlatformSupportModulesInManaged (6ms)
  1180. SetLoadedEditorAssemblies (4ms)
  1181. BeforeProcessingInitializeOnLoad (89ms)
  1182. ProcessInitializeOnLoadAttributes (187ms)
  1183. ProcessInitializeOnLoadMethodAttributes (43ms)
  1184. AfterProcessingInitializeOnLoad (4ms)
  1185. EditorAssembliesLoaded (0ms)
  1186. ExecutionOrderSort2 (0ms)
  1187. AwakeInstancesAfterBackupRestoration (8ms)
  1188. Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
  1189. Preloading 0 native plugins for Editor in 0.00 ms.
  1190. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1191. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7801.
  1192. Memory consumption went from 165.9 MB to 162.2 MB.
  1193. Total: 5.700300 ms (FindLiveObjects: 0.515500 ms CreateObjectMapping: 0.397300 ms MarkObjects: 3.616200 ms DeleteObjects: 1.170800 ms)
  1194. Prepare: number of updated asset objects reloaded= 0
  1195. ========================================================================
  1196. Received Prepare
  1197. Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
  1198. Preloading 0 native plugins for Editor in 0.00 ms.
  1199. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1200. Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7801.
  1201. Memory consumption went from 166.1 MB to 162.4 MB.
  1202. Total: 6.919900 ms (FindLiveObjects: 0.463600 ms CreateObjectMapping: 0.255500 ms MarkObjects: 4.939200 ms DeleteObjects: 1.261000 ms)
  1203. Prepare: number of updated asset objects reloaded= 0
  1204. ========================================================================
  1205. Received Prepare
  1206. Begin MonoManager ReloadAssembly
  1207. [Licensing::Client] Successfully resolved entitlement details
  1208. - Loaded All Assemblies, in 0.487 seconds
  1209. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  1210. Native extension for Android target not found
  1211. Native extension for WindowsStandalone target not found
  1212. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1213. [Package Manager] Unable to send message (not connected to server process).
  1214. [Package Manager] Cannot connect to Unity Package Manager local server
  1215. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1216. Mono: successfully reloaded assembly
  1217. - Finished resetting the current domain, in 0.446 seconds
  1218. Domain Reload Profiling: 933ms
  1219. BeginReloadAssembly (138ms)
  1220. ExecutionOrderSort (0ms)
  1221. DisableScriptedObjects (9ms)
  1222. BackupInstance (0ms)
  1223. ReleaseScriptingObjects (0ms)
  1224. CreateAndSetChildDomain (28ms)
  1225. RebuildCommonClasses (22ms)
  1226. RebuildNativeTypeToScriptingClass (8ms)
  1227. initialDomainReloadingComplete (22ms)
  1228. LoadAllAssembliesAndSetupDomain (296ms)
  1229. LoadAssemblies (224ms)
  1230. RebuildTransferFunctionScriptingTraits (0ms)
  1231. AnalyzeDomain (131ms)
  1232. TypeCache.Refresh (7ms)
  1233. TypeCache.ScanAssembly (0ms)
  1234. BuildScriptInfoCaches (113ms)
  1235. ResolveRequiredComponents (6ms)
  1236. FinalizeReload (446ms)
  1237. ReleaseScriptCaches (0ms)
  1238. RebuildScriptCaches (0ms)
  1239. SetupLoadedEditorAssemblies (339ms)
  1240. LogAssemblyErrors (0ms)
  1241. InitializePlatformSupportModulesInManaged (6ms)
  1242. SetLoadedEditorAssemblies (2ms)
  1243. BeforeProcessingInitializeOnLoad (84ms)
  1244. ProcessInitializeOnLoadAttributes (198ms)
  1245. ProcessInitializeOnLoadMethodAttributes (43ms)
  1246. AfterProcessingInitializeOnLoad (4ms)
  1247. EditorAssembliesLoaded (0ms)
  1248. ExecutionOrderSort2 (0ms)
  1249. AwakeInstancesAfterBackupRestoration (10ms)
  1250. Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
  1251. Preloading 0 native plugins for Editor in 0.00 ms.
  1252. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1253. Unloading 6924 unused Assets / (3.4 MB). Loaded Objects now: 7804.
  1254. Memory consumption went from 166.0 MB to 162.6 MB.
  1255. Total: 5.176400 ms (FindLiveObjects: 0.390700 ms CreateObjectMapping: 0.238800 ms MarkObjects: 3.426700 ms DeleteObjects: 1.119700 ms)
  1256. Prepare: number of updated asset objects reloaded= 0
  1257. ========================================================================
  1258. Received Prepare
  1259. Begin MonoManager ReloadAssembly
  1260. - Loaded All Assemblies, in 0.476 seconds
  1261. Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
  1262. Native extension for Android target not found
  1263. Native extension for WindowsStandalone target not found
  1264. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1265. [Package Manager] Unable to send message (not connected to server process).
  1266. [Package Manager] Cannot connect to Unity Package Manager local server
  1267. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1268. Mono: successfully reloaded assembly
  1269. - Finished resetting the current domain, in 0.431 seconds
  1270. Domain Reload Profiling: 907ms
  1271. BeginReloadAssembly (143ms)
  1272. ExecutionOrderSort (0ms)
  1273. DisableScriptedObjects (9ms)
  1274. BackupInstance (0ms)
  1275. ReleaseScriptingObjects (0ms)
  1276. CreateAndSetChildDomain (36ms)
  1277. RebuildCommonClasses (23ms)
  1278. RebuildNativeTypeToScriptingClass (8ms)
  1279. initialDomainReloadingComplete (18ms)
  1280. LoadAllAssembliesAndSetupDomain (283ms)
  1281. LoadAssemblies (211ms)
  1282. RebuildTransferFunctionScriptingTraits (0ms)
  1283. AnalyzeDomain (130ms)
  1284. TypeCache.Refresh (5ms)
  1285. TypeCache.ScanAssembly (0ms)
  1286. BuildScriptInfoCaches (114ms)
  1287. ResolveRequiredComponents (7ms)
  1288. FinalizeReload (431ms)
  1289. ReleaseScriptCaches (0ms)
  1290. RebuildScriptCaches (0ms)
  1291. SetupLoadedEditorAssemblies (327ms)
  1292. LogAssemblyErrors (0ms)
  1293. InitializePlatformSupportModulesInManaged (6ms)
  1294. SetLoadedEditorAssemblies (2ms)
  1295. BeforeProcessingInitializeOnLoad (83ms)
  1296. ProcessInitializeOnLoadAttributes (189ms)
  1297. ProcessInitializeOnLoadMethodAttributes (42ms)
  1298. AfterProcessingInitializeOnLoad (4ms)
  1299. EditorAssembliesLoaded (0ms)
  1300. ExecutionOrderSort2 (0ms)
  1301. AwakeInstancesAfterBackupRestoration (8ms)
  1302. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  1303. Preloading 0 native plugins for Editor in 0.00 ms.
  1304. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1305. Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7807.
  1306. Memory consumption went from 166.0 MB to 162.0 MB.
  1307. Total: 6.008200 ms (FindLiveObjects: 0.523300 ms CreateObjectMapping: 0.394500 ms MarkObjects: 3.636900 ms DeleteObjects: 1.452200 ms)
  1308. Prepare: number of updated asset objects reloaded= 0
  1309. ========================================================================
  1310. Received Import Request.
  1311. Time since last request: 17919.778240 seconds.
  1312. path: Assets/Material/FloorMaterial.mat
  1313. artifactKey: Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1314. Start importing Assets/Material/FloorMaterial.mat using Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b9b4de5947da0e578a558f5d3f54f74') in 0.4052187 seconds
  1315. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  1316. ========================================================================
  1317. Received Prepare
  1318. Begin MonoManager ReloadAssembly
  1319. [Licensing::Client] Successfully resolved entitlement details
  1320. - Loaded All Assemblies, in 0.964 seconds
  1321. Refreshing native plugins compatible for Editor in 1.96 ms, found 4 plugins.
  1322. Native extension for Android target not found
  1323. Native extension for WindowsStandalone target not found
  1324. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1325. [Package Manager] Unable to send message (not connected to server process).
  1326. [Package Manager] Cannot connect to Unity Package Manager local server
  1327. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1328. Mono: successfully reloaded assembly
  1329. - Finished resetting the current domain, in 0.849 seconds
  1330. Domain Reload Profiling: 1807ms
  1331. BeginReloadAssembly (287ms)
  1332. ExecutionOrderSort (0ms)
  1333. DisableScriptedObjects (28ms)
  1334. BackupInstance (0ms)
  1335. ReleaseScriptingObjects (0ms)
  1336. CreateAndSetChildDomain (80ms)
  1337. RebuildCommonClasses (40ms)
  1338. RebuildNativeTypeToScriptingClass (16ms)
  1339. initialDomainReloadingComplete (37ms)
  1340. LoadAllAssembliesAndSetupDomain (578ms)
  1341. LoadAssemblies (461ms)
  1342. RebuildTransferFunctionScriptingTraits (0ms)
  1343. AnalyzeDomain (232ms)
  1344. TypeCache.Refresh (13ms)
  1345. TypeCache.ScanAssembly (1ms)
  1346. BuildScriptInfoCaches (202ms)
  1347. ResolveRequiredComponents (12ms)
  1348. FinalizeReload (850ms)
  1349. ReleaseScriptCaches (0ms)
  1350. RebuildScriptCaches (0ms)
  1351. SetupLoadedEditorAssemblies (658ms)
  1352. LogAssemblyErrors (0ms)
  1353. InitializePlatformSupportModulesInManaged (11ms)
  1354. SetLoadedEditorAssemblies (5ms)
  1355. BeforeProcessingInitializeOnLoad (184ms)
  1356. ProcessInitializeOnLoadAttributes (360ms)
  1357. ProcessInitializeOnLoadMethodAttributes (88ms)
  1358. AfterProcessingInitializeOnLoad (10ms)
  1359. EditorAssembliesLoaded (0ms)
  1360. ExecutionOrderSort2 (0ms)
  1361. AwakeInstancesAfterBackupRestoration (17ms)
  1362. Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins.
  1363. Preloading 0 native plugins for Editor in 0.00 ms.
  1364. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1365. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7872.
  1366. Memory consumption went from 167.7 MB to 164.1 MB.
  1367. Total: 8.450300 ms (FindLiveObjects: 0.885200 ms CreateObjectMapping: 0.338400 ms MarkObjects: 5.292900 ms DeleteObjects: 1.933200 ms)
  1368. Prepare: number of updated asset objects reloaded= 0
  1369. ========================================================================
  1370. Received Prepare
  1371. Begin MonoManager ReloadAssembly
  1372. [Licensing::Client] Successfully resolved entitlement details
  1373. - Loaded All Assemblies, in 0.511 seconds
  1374. Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
  1375. Native extension for Android target not found
  1376. Native extension for WindowsStandalone target not found
  1377. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1378. [Package Manager] Unable to send message (not connected to server process).
  1379. [Package Manager] Cannot connect to Unity Package Manager local server
  1380. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1381. Mono: successfully reloaded assembly
  1382. - Finished resetting the current domain, in 0.464 seconds
  1383. Domain Reload Profiling: 975ms
  1384. BeginReloadAssembly (151ms)
  1385. ExecutionOrderSort (0ms)
  1386. DisableScriptedObjects (9ms)
  1387. BackupInstance (0ms)
  1388. ReleaseScriptingObjects (0ms)
  1389. CreateAndSetChildDomain (34ms)
  1390. RebuildCommonClasses (23ms)
  1391. RebuildNativeTypeToScriptingClass (8ms)
  1392. initialDomainReloadingComplete (19ms)
  1393. LoadAllAssembliesAndSetupDomain (310ms)
  1394. LoadAssemblies (238ms)
  1395. RebuildTransferFunctionScriptingTraits (0ms)
  1396. AnalyzeDomain (134ms)
  1397. TypeCache.Refresh (5ms)
  1398. TypeCache.ScanAssembly (0ms)
  1399. BuildScriptInfoCaches (119ms)
  1400. ResolveRequiredComponents (7ms)
  1401. FinalizeReload (464ms)
  1402. ReleaseScriptCaches (0ms)
  1403. RebuildScriptCaches (0ms)
  1404. SetupLoadedEditorAssemblies (352ms)
  1405. LogAssemblyErrors (0ms)
  1406. InitializePlatformSupportModulesInManaged (6ms)
  1407. SetLoadedEditorAssemblies (2ms)
  1408. BeforeProcessingInitializeOnLoad (91ms)
  1409. ProcessInitializeOnLoadAttributes (207ms)
  1410. ProcessInitializeOnLoadMethodAttributes (42ms)
  1411. AfterProcessingInitializeOnLoad (4ms)
  1412. EditorAssembliesLoaded (0ms)
  1413. ExecutionOrderSort2 (0ms)
  1414. AwakeInstancesAfterBackupRestoration (8ms)
  1415. Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
  1416. Preloading 0 native plugins for Editor in 0.00 ms.
  1417. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1418. Unloading 6924 unused Assets / (3.1 MB). Loaded Objects now: 7875.
  1419. Memory consumption went from 167.6 MB to 164.5 MB.
  1420. Total: 5.233700 ms (FindLiveObjects: 0.489300 ms CreateObjectMapping: 0.228600 ms MarkObjects: 3.411700 ms DeleteObjects: 1.103300 ms)
  1421. Prepare: number of updated asset objects reloaded= 0
  1422. ========================================================================
  1423. Received Prepare
  1424. Begin MonoManager ReloadAssembly
  1425. [Licensing::Client] Successfully resolved entitlement details
  1426. - Loaded All Assemblies, in 0.877 seconds
  1427. Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins.
  1428. Native extension for Android target not found
  1429. Native extension for WindowsStandalone target not found
  1430. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1431. [Package Manager] Unable to send message (not connected to server process).
  1432. [Package Manager] Cannot connect to Unity Package Manager local server
  1433. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1434. Mono: successfully reloaded assembly
  1435. - Finished resetting the current domain, in 0.718 seconds
  1436. Domain Reload Profiling: 1592ms
  1437. BeginReloadAssembly (249ms)
  1438. ExecutionOrderSort (0ms)
  1439. DisableScriptedObjects (16ms)
  1440. BackupInstance (0ms)
  1441. ReleaseScriptingObjects (0ms)
  1442. CreateAndSetChildDomain (57ms)
  1443. RebuildCommonClasses (41ms)
  1444. RebuildNativeTypeToScriptingClass (15ms)
  1445. initialDomainReloadingComplete (34ms)
  1446. LoadAllAssembliesAndSetupDomain (535ms)
  1447. LoadAssemblies (412ms)
  1448. RebuildTransferFunctionScriptingTraits (0ms)
  1449. AnalyzeDomain (231ms)
  1450. TypeCache.Refresh (15ms)
  1451. TypeCache.ScanAssembly (1ms)
  1452. BuildScriptInfoCaches (200ms)
  1453. ResolveRequiredComponents (11ms)
  1454. FinalizeReload (719ms)
  1455. ReleaseScriptCaches (0ms)
  1456. RebuildScriptCaches (0ms)
  1457. SetupLoadedEditorAssemblies (536ms)
  1458. LogAssemblyErrors (0ms)
  1459. InitializePlatformSupportModulesInManaged (10ms)
  1460. SetLoadedEditorAssemblies (4ms)
  1461. BeforeProcessingInitializeOnLoad (147ms)
  1462. ProcessInitializeOnLoadAttributes (301ms)
  1463. ProcessInitializeOnLoadMethodAttributes (64ms)
  1464. AfterProcessingInitializeOnLoad (10ms)
  1465. EditorAssembliesLoaded (0ms)
  1466. ExecutionOrderSort2 (0ms)
  1467. AwakeInstancesAfterBackupRestoration (10ms)
  1468. Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins.
  1469. Preloading 0 native plugins for Editor in 0.00 ms.
  1470. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1471. Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7878.
  1472. Memory consumption went from 169.6 MB to 165.6 MB.
  1473. Total: 8.715700 ms (FindLiveObjects: 0.468200 ms CreateObjectMapping: 0.264400 ms MarkObjects: 5.543600 ms DeleteObjects: 2.437600 ms)
  1474. Prepare: number of updated asset objects reloaded= 0
  1475. ========================================================================
  1476. Received Prepare
  1477. Begin MonoManager ReloadAssembly
  1478. [Licensing::Client] Successfully resolved entitlement details
  1479. - Loaded All Assemblies, in 0.527 seconds
  1480. Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins.
  1481. Native extension for Android target not found
  1482. Native extension for WindowsStandalone target not found
  1483. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1484. [Package Manager] Unable to send message (not connected to server process).
  1485. [Package Manager] Cannot connect to Unity Package Manager local server
  1486. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1487. Mono: successfully reloaded assembly
  1488. - Finished resetting the current domain, in 0.518 seconds
  1489. Domain Reload Profiling: 1046ms
  1490. BeginReloadAssembly (152ms)
  1491. ExecutionOrderSort (0ms)
  1492. DisableScriptedObjects (10ms)
  1493. BackupInstance (0ms)
  1494. ReleaseScriptingObjects (0ms)
  1495. CreateAndSetChildDomain (33ms)
  1496. RebuildCommonClasses (23ms)
  1497. RebuildNativeTypeToScriptingClass (8ms)
  1498. initialDomainReloadingComplete (19ms)
  1499. LoadAllAssembliesAndSetupDomain (324ms)
  1500. LoadAssemblies (251ms)
  1501. RebuildTransferFunctionScriptingTraits (0ms)
  1502. AnalyzeDomain (137ms)
  1503. TypeCache.Refresh (5ms)
  1504. TypeCache.ScanAssembly (0ms)
  1505. BuildScriptInfoCaches (121ms)
  1506. ResolveRequiredComponents (6ms)
  1507. FinalizeReload (519ms)
  1508. ReleaseScriptCaches (0ms)
  1509. RebuildScriptCaches (0ms)
  1510. SetupLoadedEditorAssemblies (410ms)
  1511. LogAssemblyErrors (0ms)
  1512. InitializePlatformSupportModulesInManaged (6ms)
  1513. SetLoadedEditorAssemblies (2ms)
  1514. BeforeProcessingInitializeOnLoad (90ms)
  1515. ProcessInitializeOnLoadAttributes (244ms)
  1516. ProcessInitializeOnLoadMethodAttributes (63ms)
  1517. AfterProcessingInitializeOnLoad (4ms)
  1518. EditorAssembliesLoaded (0ms)
  1519. ExecutionOrderSort2 (0ms)
  1520. AwakeInstancesAfterBackupRestoration (10ms)
  1521. Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
  1522. Preloading 0 native plugins for Editor in 0.00 ms.
  1523. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1524. Unloading 6924 unused Assets / (4.9 MB). Loaded Objects now: 7881.
  1525. Memory consumption went from 169.6 MB to 164.7 MB.
  1526. Total: 7.440000 ms (FindLiveObjects: 0.455900 ms CreateObjectMapping: 0.270500 ms MarkObjects: 4.692600 ms DeleteObjects: 2.019800 ms)
  1527. Prepare: number of updated asset objects reloaded= 0
  1528. ========================================================================
  1529. Received Prepare
  1530. Begin MonoManager ReloadAssembly
  1531. [Licensing::Client] Successfully resolved entitlement details
  1532. - Loaded All Assemblies, in 0.495 seconds
  1533. Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
  1534. Native extension for Android target not found
  1535. Native extension for WindowsStandalone target not found
  1536. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1537. [Package Manager] Unable to send message (not connected to server process).
  1538. [Package Manager] Cannot connect to Unity Package Manager local server
  1539. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1540. Mono: successfully reloaded assembly
  1541. - Finished resetting the current domain, in 0.465 seconds
  1542. Domain Reload Profiling: 960ms
  1543. BeginReloadAssembly (142ms)
  1544. ExecutionOrderSort (0ms)
  1545. DisableScriptedObjects (9ms)
  1546. BackupInstance (0ms)
  1547. ReleaseScriptingObjects (0ms)
  1548. CreateAndSetChildDomain (30ms)
  1549. RebuildCommonClasses (23ms)
  1550. RebuildNativeTypeToScriptingClass (8ms)
  1551. initialDomainReloadingComplete (18ms)
  1552. LoadAllAssembliesAndSetupDomain (303ms)
  1553. LoadAssemblies (229ms)
  1554. RebuildTransferFunctionScriptingTraits (0ms)
  1555. AnalyzeDomain (134ms)
  1556. TypeCache.Refresh (5ms)
  1557. TypeCache.ScanAssembly (0ms)
  1558. BuildScriptInfoCaches (119ms)
  1559. ResolveRequiredComponents (7ms)
  1560. FinalizeReload (465ms)
  1561. ReleaseScriptCaches (0ms)
  1562. RebuildScriptCaches (0ms)
  1563. SetupLoadedEditorAssemblies (353ms)
  1564. LogAssemblyErrors (0ms)
  1565. InitializePlatformSupportModulesInManaged (6ms)
  1566. SetLoadedEditorAssemblies (2ms)
  1567. BeforeProcessingInitializeOnLoad (85ms)
  1568. ProcessInitializeOnLoadAttributes (198ms)
  1569. ProcessInitializeOnLoadMethodAttributes (56ms)
  1570. AfterProcessingInitializeOnLoad (6ms)
  1571. EditorAssembliesLoaded (0ms)
  1572. ExecutionOrderSort2 (0ms)
  1573. AwakeInstancesAfterBackupRestoration (12ms)
  1574. Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins.
  1575. Preloading 0 native plugins for Editor in 0.00 ms.
  1576. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1577. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7884.
  1578. Memory consumption went from 169.7 MB to 166.0 MB.
  1579. Total: 6.365600 ms (FindLiveObjects: 0.459700 ms CreateObjectMapping: 0.299800 ms MarkObjects: 4.228100 ms DeleteObjects: 1.377200 ms)
  1580. Prepare: number of updated asset objects reloaded= 0
  1581. ========================================================================
  1582. Received Prepare
  1583. Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
  1584. Preloading 0 native plugins for Editor in 0.00 ms.
  1585. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1586. Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7884.
  1587. Memory consumption went from 169.8 MB to 166.1 MB.
  1588. Total: 7.081000 ms (FindLiveObjects: 0.459900 ms CreateObjectMapping: 0.281300 ms MarkObjects: 5.089700 ms DeleteObjects: 1.249600 ms)
  1589. Prepare: number of updated asset objects reloaded= 0
  1590. ========================================================================
  1591. Received Prepare
  1592. Begin MonoManager ReloadAssembly
  1593. [Licensing::Client] Successfully resolved entitlement details
  1594. - Loaded All Assemblies, in 0.517 seconds
  1595. Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
  1596. Native extension for Android target not found
  1597. Native extension for WindowsStandalone target not found
  1598. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1599. [Package Manager] Unable to send message (not connected to server process).
  1600. [Package Manager] Cannot connect to Unity Package Manager local server
  1601. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1602. Mono: successfully reloaded assembly
  1603. - Finished resetting the current domain, in 0.452 seconds
  1604. Domain Reload Profiling: 967ms
  1605. BeginReloadAssembly (149ms)
  1606. ExecutionOrderSort (0ms)
  1607. DisableScriptedObjects (10ms)
  1608. BackupInstance (0ms)
  1609. ReleaseScriptingObjects (0ms)
  1610. CreateAndSetChildDomain (30ms)
  1611. RebuildCommonClasses (24ms)
  1612. RebuildNativeTypeToScriptingClass (8ms)
  1613. initialDomainReloadingComplete (20ms)
  1614. LoadAllAssembliesAndSetupDomain (314ms)
  1615. LoadAssemblies (240ms)
  1616. RebuildTransferFunctionScriptingTraits (0ms)
  1617. AnalyzeDomain (136ms)
  1618. TypeCache.Refresh (8ms)
  1619. TypeCache.ScanAssembly (0ms)
  1620. BuildScriptInfoCaches (118ms)
  1621. ResolveRequiredComponents (6ms)
  1622. FinalizeReload (452ms)
  1623. ReleaseScriptCaches (0ms)
  1624. RebuildScriptCaches (0ms)
  1625. SetupLoadedEditorAssemblies (341ms)
  1626. LogAssemblyErrors (0ms)
  1627. InitializePlatformSupportModulesInManaged (7ms)
  1628. SetLoadedEditorAssemblies (2ms)
  1629. BeforeProcessingInitializeOnLoad (86ms)
  1630. ProcessInitializeOnLoadAttributes (197ms)
  1631. ProcessInitializeOnLoadMethodAttributes (44ms)
  1632. AfterProcessingInitializeOnLoad (4ms)
  1633. EditorAssembliesLoaded (0ms)
  1634. ExecutionOrderSort2 (0ms)
  1635. AwakeInstancesAfterBackupRestoration (9ms)
  1636. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  1637. Preloading 0 native plugins for Editor in 0.00 ms.
  1638. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1639. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7887.
  1640. Memory consumption went from 169.7 MB to 166.0 MB.
  1641. Total: 5.682300 ms (FindLiveObjects: 0.520700 ms CreateObjectMapping: 0.396900 ms MarkObjects: 3.545300 ms DeleteObjects: 1.218500 ms)
  1642. Prepare: number of updated asset objects reloaded= 0
  1643. ========================================================================
  1644. Received Prepare
  1645. Begin MonoManager ReloadAssembly
  1646. - Loaded All Assemblies, in 0.513 seconds
  1647. Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
  1648. Native extension for Android target not found
  1649. Native extension for WindowsStandalone target not found
  1650. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1651. [Package Manager] Unable to send message (not connected to server process).
  1652. [Package Manager] Cannot connect to Unity Package Manager local server
  1653. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1654. Mono: successfully reloaded assembly
  1655. - Finished resetting the current domain, in 0.504 seconds
  1656. Domain Reload Profiling: 1017ms
  1657. BeginReloadAssembly (146ms)
  1658. ExecutionOrderSort (0ms)
  1659. DisableScriptedObjects (8ms)
  1660. BackupInstance (0ms)
  1661. ReleaseScriptingObjects (0ms)
  1662. CreateAndSetChildDomain (34ms)
  1663. RebuildCommonClasses (23ms)
  1664. RebuildNativeTypeToScriptingClass (9ms)
  1665. initialDomainReloadingComplete (20ms)
  1666. LoadAllAssembliesAndSetupDomain (315ms)
  1667. LoadAssemblies (238ms)
  1668. RebuildTransferFunctionScriptingTraits (0ms)
  1669. AnalyzeDomain (138ms)
  1670. TypeCache.Refresh (6ms)
  1671. TypeCache.ScanAssembly (0ms)
  1672. BuildScriptInfoCaches (121ms)
  1673. ResolveRequiredComponents (8ms)
  1674. FinalizeReload (504ms)
  1675. ReleaseScriptCaches (0ms)
  1676. RebuildScriptCaches (0ms)
  1677. SetupLoadedEditorAssemblies (385ms)
  1678. LogAssemblyErrors (0ms)
  1679. InitializePlatformSupportModulesInManaged (6ms)
  1680. SetLoadedEditorAssemblies (3ms)
  1681. BeforeProcessingInitializeOnLoad (90ms)
  1682. ProcessInitializeOnLoadAttributes (222ms)
  1683. ProcessInitializeOnLoadMethodAttributes (57ms)
  1684. AfterProcessingInitializeOnLoad (6ms)
  1685. EditorAssembliesLoaded (0ms)
  1686. ExecutionOrderSort2 (0ms)
  1687. AwakeInstancesAfterBackupRestoration (12ms)
  1688. Refreshing native plugins compatible for Editor in 1.16 ms, found 4 plugins.
  1689. Preloading 0 native plugins for Editor in 0.00 ms.
  1690. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1691. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7890.
  1692. Memory consumption went from 169.8 MB to 166.1 MB.
  1693. Total: 5.941600 ms (FindLiveObjects: 0.502300 ms CreateObjectMapping: 0.259100 ms MarkObjects: 3.892500 ms DeleteObjects: 1.286900 ms)
  1694. Prepare: number of updated asset objects reloaded= 0
  1695. ========================================================================
  1696. Received Prepare
  1697. Refreshing native plugins compatible for Editor in 1.25 ms, found 4 plugins.
  1698. Preloading 0 native plugins for Editor in 0.00 ms.
  1699. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1700. Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7890.
  1701. Memory consumption went from 169.9 MB to 166.1 MB.
  1702. Total: 6.766200 ms (FindLiveObjects: 0.516300 ms CreateObjectMapping: 0.411900 ms MarkObjects: 4.335100 ms DeleteObjects: 1.502000 ms)
  1703. Prepare: number of updated asset objects reloaded= 0
  1704. ========================================================================
  1705. Received Prepare
  1706. Begin MonoManager ReloadAssembly
  1707. [Licensing::Client] Successfully resolved entitlement details
  1708. - Loaded All Assemblies, in 0.506 seconds
  1709. Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
  1710. Native extension for Android target not found
  1711. Native extension for WindowsStandalone target not found
  1712. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1713. [Package Manager] Unable to send message (not connected to server process).
  1714. [Package Manager] Cannot connect to Unity Package Manager local server
  1715. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1716. Mono: successfully reloaded assembly
  1717. - Finished resetting the current domain, in 0.461 seconds
  1718. Domain Reload Profiling: 967ms
  1719. BeginReloadAssembly (143ms)
  1720. ExecutionOrderSort (0ms)
  1721. DisableScriptedObjects (10ms)
  1722. BackupInstance (0ms)
  1723. ReleaseScriptingObjects (0ms)
  1724. CreateAndSetChildDomain (30ms)
  1725. RebuildCommonClasses (24ms)
  1726. RebuildNativeTypeToScriptingClass (8ms)
  1727. initialDomainReloadingComplete (20ms)
  1728. LoadAllAssembliesAndSetupDomain (311ms)
  1729. LoadAssemblies (232ms)
  1730. RebuildTransferFunctionScriptingTraits (0ms)
  1731. AnalyzeDomain (137ms)
  1732. TypeCache.Refresh (7ms)
  1733. TypeCache.ScanAssembly (0ms)
  1734. BuildScriptInfoCaches (119ms)
  1735. ResolveRequiredComponents (7ms)
  1736. FinalizeReload (461ms)
  1737. ReleaseScriptCaches (0ms)
  1738. RebuildScriptCaches (0ms)
  1739. SetupLoadedEditorAssemblies (349ms)
  1740. LogAssemblyErrors (0ms)
  1741. InitializePlatformSupportModulesInManaged (6ms)
  1742. SetLoadedEditorAssemblies (2ms)
  1743. BeforeProcessingInitializeOnLoad (90ms)
  1744. ProcessInitializeOnLoadAttributes (201ms)
  1745. ProcessInitializeOnLoadMethodAttributes (45ms)
  1746. AfterProcessingInitializeOnLoad (4ms)
  1747. EditorAssembliesLoaded (0ms)
  1748. ExecutionOrderSort2 (0ms)
  1749. AwakeInstancesAfterBackupRestoration (9ms)
  1750. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  1751. Preloading 0 native plugins for Editor in 0.00 ms.
  1752. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1753. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7893.
  1754. Memory consumption went from 169.8 MB to 166.1 MB.
  1755. Total: 5.496700 ms (FindLiveObjects: 0.439700 ms CreateObjectMapping: 0.248000 ms MarkObjects: 3.599200 ms DeleteObjects: 1.208000 ms)
  1756. Prepare: number of updated asset objects reloaded= 0
  1757. ========================================================================
  1758. Received Prepare
  1759. Begin MonoManager ReloadAssembly
  1760. - Loaded All Assemblies, in 0.506 seconds
  1761. Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins.
  1762. Native extension for Android target not found
  1763. Native extension for WindowsStandalone target not found
  1764. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1765. [Package Manager] Unable to send message (not connected to server process).
  1766. [Package Manager] Cannot connect to Unity Package Manager local server
  1767. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1768. Mono: successfully reloaded assembly
  1769. - Finished resetting the current domain, in 0.523 seconds
  1770. Domain Reload Profiling: 1030ms
  1771. BeginReloadAssembly (143ms)
  1772. ExecutionOrderSort (0ms)
  1773. DisableScriptedObjects (8ms)
  1774. BackupInstance (0ms)
  1775. ReleaseScriptingObjects (0ms)
  1776. CreateAndSetChildDomain (32ms)
  1777. RebuildCommonClasses (23ms)
  1778. RebuildNativeTypeToScriptingClass (9ms)
  1779. initialDomainReloadingComplete (19ms)
  1780. LoadAllAssembliesAndSetupDomain (312ms)
  1781. LoadAssemblies (235ms)
  1782. RebuildTransferFunctionScriptingTraits (0ms)
  1783. AnalyzeDomain (137ms)
  1784. TypeCache.Refresh (5ms)
  1785. TypeCache.ScanAssembly (0ms)
  1786. BuildScriptInfoCaches (122ms)
  1787. ResolveRequiredComponents (7ms)
  1788. FinalizeReload (523ms)
  1789. ReleaseScriptCaches (0ms)
  1790. RebuildScriptCaches (0ms)
  1791. SetupLoadedEditorAssemblies (396ms)
  1792. LogAssemblyErrors (0ms)
  1793. InitializePlatformSupportModulesInManaged (7ms)
  1794. SetLoadedEditorAssemblies (2ms)
  1795. BeforeProcessingInitializeOnLoad (93ms)
  1796. ProcessInitializeOnLoadAttributes (229ms)
  1797. ProcessInitializeOnLoadMethodAttributes (60ms)
  1798. AfterProcessingInitializeOnLoad (5ms)
  1799. EditorAssembliesLoaded (0ms)
  1800. ExecutionOrderSort2 (0ms)
  1801. AwakeInstancesAfterBackupRestoration (12ms)
  1802. Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
  1803. Preloading 0 native plugins for Editor in 0.00 ms.
  1804. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1805. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7896.
  1806. Memory consumption went from 169.9 MB to 166.2 MB.
  1807. Total: 6.297800 ms (FindLiveObjects: 0.499200 ms CreateObjectMapping: 0.317700 ms MarkObjects: 4.137500 ms DeleteObjects: 1.342200 ms)
  1808. Prepare: number of updated asset objects reloaded= 0
  1809. ========================================================================
  1810. Received Prepare
  1811. Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
  1812. Preloading 0 native plugins for Editor in 0.00 ms.
  1813. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1814. Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7896.
  1815. Memory consumption went from 170.0 MB to 166.2 MB.
  1816. Total: 5.911400 ms (FindLiveObjects: 0.450000 ms CreateObjectMapping: 0.246000 ms MarkObjects: 3.940900 ms DeleteObjects: 1.273800 ms)
  1817. Prepare: number of updated asset objects reloaded= 0
  1818. ========================================================================
  1819. Received Prepare
  1820. Begin MonoManager ReloadAssembly
  1821. [Licensing::Client] Successfully resolved entitlement details
  1822. - Loaded All Assemblies, in 0.501 seconds
  1823. Refreshing native plugins compatible for Editor in 1.11 ms, found 4 plugins.
  1824. Native extension for Android target not found
  1825. Native extension for WindowsStandalone target not found
  1826. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1827. [Package Manager] Unable to send message (not connected to server process).
  1828. [Package Manager] Cannot connect to Unity Package Manager local server
  1829. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1830. Mono: successfully reloaded assembly
  1831. - Finished resetting the current domain, in 0.467 seconds
  1832. Domain Reload Profiling: 966ms
  1833. BeginReloadAssembly (143ms)
  1834. ExecutionOrderSort (0ms)
  1835. DisableScriptedObjects (10ms)
  1836. BackupInstance (0ms)
  1837. ReleaseScriptingObjects (0ms)
  1838. CreateAndSetChildDomain (29ms)
  1839. RebuildCommonClasses (22ms)
  1840. RebuildNativeTypeToScriptingClass (8ms)
  1841. initialDomainReloadingComplete (21ms)
  1842. LoadAllAssembliesAndSetupDomain (304ms)
  1843. LoadAssemblies (229ms)
  1844. RebuildTransferFunctionScriptingTraits (0ms)
  1845. AnalyzeDomain (135ms)
  1846. TypeCache.Refresh (7ms)
  1847. TypeCache.ScanAssembly (0ms)
  1848. BuildScriptInfoCaches (117ms)
  1849. ResolveRequiredComponents (6ms)
  1850. FinalizeReload (467ms)
  1851. ReleaseScriptCaches (0ms)
  1852. RebuildScriptCaches (0ms)
  1853. SetupLoadedEditorAssemblies (361ms)
  1854. LogAssemblyErrors (0ms)
  1855. InitializePlatformSupportModulesInManaged (6ms)
  1856. SetLoadedEditorAssemblies (2ms)
  1857. BeforeProcessingInitializeOnLoad (90ms)
  1858. ProcessInitializeOnLoadAttributes (210ms)
  1859. ProcessInitializeOnLoadMethodAttributes (48ms)
  1860. AfterProcessingInitializeOnLoad (5ms)
  1861. EditorAssembliesLoaded (0ms)
  1862. ExecutionOrderSort2 (0ms)
  1863. AwakeInstancesAfterBackupRestoration (9ms)
  1864. Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins.
  1865. Preloading 0 native plugins for Editor in 0.00 ms.
  1866. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1867. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7899.
  1868. Memory consumption went from 169.9 MB to 166.2 MB.
  1869. Total: 5.347100 ms (FindLiveObjects: 0.432700 ms CreateObjectMapping: 0.257000 ms MarkObjects: 3.478200 ms DeleteObjects: 1.178900 ms)
  1870. Prepare: number of updated asset objects reloaded= 0
  1871. ========================================================================
  1872. Received Prepare
  1873. Begin MonoManager ReloadAssembly
  1874. - Loaded All Assemblies, in 0.509 seconds
  1875. Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins.
  1876. Native extension for Android target not found
  1877. Native extension for WindowsStandalone target not found
  1878. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1879. [Package Manager] Unable to send message (not connected to server process).
  1880. [Package Manager] Cannot connect to Unity Package Manager local server
  1881. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1882. Mono: successfully reloaded assembly
  1883. - Finished resetting the current domain, in 0.499 seconds
  1884. Domain Reload Profiling: 1008ms
  1885. BeginReloadAssembly (142ms)
  1886. ExecutionOrderSort (0ms)
  1887. DisableScriptedObjects (9ms)
  1888. BackupInstance (0ms)
  1889. ReleaseScriptingObjects (0ms)
  1890. CreateAndSetChildDomain (31ms)
  1891. RebuildCommonClasses (24ms)
  1892. RebuildNativeTypeToScriptingClass (9ms)
  1893. initialDomainReloadingComplete (19ms)
  1894. LoadAllAssembliesAndSetupDomain (315ms)
  1895. LoadAssemblies (237ms)
  1896. RebuildTransferFunctionScriptingTraits (0ms)
  1897. AnalyzeDomain (139ms)
  1898. TypeCache.Refresh (5ms)
  1899. TypeCache.ScanAssembly (0ms)
  1900. BuildScriptInfoCaches (124ms)
  1901. ResolveRequiredComponents (6ms)
  1902. FinalizeReload (499ms)
  1903. ReleaseScriptCaches (0ms)
  1904. RebuildScriptCaches (0ms)
  1905. SetupLoadedEditorAssemblies (383ms)
  1906. LogAssemblyErrors (0ms)
  1907. InitializePlatformSupportModulesInManaged (6ms)
  1908. SetLoadedEditorAssemblies (2ms)
  1909. BeforeProcessingInitializeOnLoad (89ms)
  1910. ProcessInitializeOnLoadAttributes (223ms)
  1911. ProcessInitializeOnLoadMethodAttributes (57ms)
  1912. AfterProcessingInitializeOnLoad (5ms)
  1913. EditorAssembliesLoaded (0ms)
  1914. ExecutionOrderSort2 (0ms)
  1915. AwakeInstancesAfterBackupRestoration (14ms)
  1916. Refreshing native plugins compatible for Editor in 1.51 ms, found 4 plugins.
  1917. Preloading 0 native plugins for Editor in 0.00 ms.
  1918. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1919. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7902.
  1920. Memory consumption went from 169.9 MB to 166.2 MB.
  1921. Total: 6.380400 ms (FindLiveObjects: 0.507300 ms CreateObjectMapping: 0.277200 ms MarkObjects: 4.198100 ms DeleteObjects: 1.396700 ms)
  1922. Prepare: number of updated asset objects reloaded= 0
  1923. ========================================================================
  1924. Received Prepare
  1925. Begin MonoManager ReloadAssembly
  1926. [Licensing::Client] Successfully resolved entitlement details
  1927. - Loaded All Assemblies, in 0.505 seconds
  1928. Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
  1929. Native extension for Android target not found
  1930. Native extension for WindowsStandalone target not found
  1931. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1932. [Package Manager] Unable to send message (not connected to server process).
  1933. [Package Manager] Cannot connect to Unity Package Manager local server
  1934. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1935. Mono: successfully reloaded assembly
  1936. - Finished resetting the current domain, in 0.461 seconds
  1937. Domain Reload Profiling: 966ms
  1938. BeginReloadAssembly (146ms)
  1939. ExecutionOrderSort (0ms)
  1940. DisableScriptedObjects (9ms)
  1941. BackupInstance (0ms)
  1942. ReleaseScriptingObjects (0ms)
  1943. CreateAndSetChildDomain (31ms)
  1944. RebuildCommonClasses (23ms)
  1945. RebuildNativeTypeToScriptingClass (9ms)
  1946. initialDomainReloadingComplete (19ms)
  1947. LoadAllAssembliesAndSetupDomain (309ms)
  1948. LoadAssemblies (231ms)
  1949. RebuildTransferFunctionScriptingTraits (0ms)
  1950. AnalyzeDomain (139ms)
  1951. TypeCache.Refresh (8ms)
  1952. TypeCache.ScanAssembly (0ms)
  1953. BuildScriptInfoCaches (121ms)
  1954. ResolveRequiredComponents (7ms)
  1955. FinalizeReload (461ms)
  1956. ReleaseScriptCaches (0ms)
  1957. RebuildScriptCaches (0ms)
  1958. SetupLoadedEditorAssemblies (350ms)
  1959. LogAssemblyErrors (0ms)
  1960. InitializePlatformSupportModulesInManaged (7ms)
  1961. SetLoadedEditorAssemblies (2ms)
  1962. BeforeProcessingInitializeOnLoad (90ms)
  1963. ProcessInitializeOnLoadAttributes (202ms)
  1964. ProcessInitializeOnLoadMethodAttributes (45ms)
  1965. AfterProcessingInitializeOnLoad (5ms)
  1966. EditorAssembliesLoaded (0ms)
  1967. ExecutionOrderSort2 (0ms)
  1968. AwakeInstancesAfterBackupRestoration (10ms)
  1969. Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
  1970. Preloading 0 native plugins for Editor in 0.00 ms.
  1971. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1972. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7905.
  1973. Memory consumption went from 170.0 MB to 166.2 MB.
  1974. Total: 5.423900 ms (FindLiveObjects: 0.434200 ms CreateObjectMapping: 0.257200 ms MarkObjects: 3.521100 ms DeleteObjects: 1.210600 ms)
  1975. Prepare: number of updated asset objects reloaded= 0
  1976. ========================================================================
  1977. Received Prepare
  1978. Begin MonoManager ReloadAssembly
  1979. - Loaded All Assemblies, in 0.494 seconds
  1980. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  1981. Native extension for Android target not found
  1982. Native extension for WindowsStandalone target not found
  1983. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1984. [Package Manager] Unable to send message (not connected to server process).
  1985. [Package Manager] Cannot connect to Unity Package Manager local server
  1986. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1987. Mono: successfully reloaded assembly
  1988. - Finished resetting the current domain, in 0.492 seconds
  1989. Domain Reload Profiling: 986ms
  1990. BeginReloadAssembly (139ms)
  1991. ExecutionOrderSort (0ms)
  1992. DisableScriptedObjects (8ms)
  1993. BackupInstance (0ms)
  1994. ReleaseScriptingObjects (0ms)
  1995. CreateAndSetChildDomain (29ms)
  1996. RebuildCommonClasses (23ms)
  1997. RebuildNativeTypeToScriptingClass (9ms)
  1998. initialDomainReloadingComplete (19ms)
  1999. LoadAllAssembliesAndSetupDomain (304ms)
  2000. LoadAssemblies (226ms)
  2001. RebuildTransferFunctionScriptingTraits (0ms)
  2002. AnalyzeDomain (138ms)
  2003. TypeCache.Refresh (5ms)
  2004. TypeCache.ScanAssembly (0ms)
  2005. BuildScriptInfoCaches (122ms)
  2006. ResolveRequiredComponents (6ms)
  2007. FinalizeReload (493ms)
  2008. ReleaseScriptCaches (0ms)
  2009. RebuildScriptCaches (0ms)
  2010. SetupLoadedEditorAssemblies (376ms)
  2011. LogAssemblyErrors (0ms)
  2012. InitializePlatformSupportModulesInManaged (6ms)
  2013. SetLoadedEditorAssemblies (2ms)
  2014. BeforeProcessingInitializeOnLoad (89ms)
  2015. ProcessInitializeOnLoadAttributes (215ms)
  2016. ProcessInitializeOnLoadMethodAttributes (58ms)
  2017. AfterProcessingInitializeOnLoad (6ms)
  2018. EditorAssembliesLoaded (0ms)
  2019. ExecutionOrderSort2 (0ms)
  2020. AwakeInstancesAfterBackupRestoration (12ms)
  2021. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  2022. Preloading 0 native plugins for Editor in 0.00 ms.
  2023. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  2024. Unloading 6924 unused Assets / (4.2 MB). Loaded Objects now: 7908.
  2025. Memory consumption went from 170.0 MB to 165.8 MB.
  2026. Total: 6.612900 ms (FindLiveObjects: 0.426700 ms CreateObjectMapping: 0.304300 ms MarkObjects: 4.148500 ms DeleteObjects: 1.731800 ms)
  2027. Prepare: number of updated asset objects reloaded= 0
  2028. ========================================================================
  2029. Received Prepare
  2030. Begin MonoManager ReloadAssembly
  2031. - Loaded All Assemblies, in 0.503 seconds
  2032. Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
  2033. Native extension for Android target not found
  2034. Native extension for WindowsStandalone target not found
  2035. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  2036. [Package Manager] Unable to send message (not connected to server process).
  2037. [Package Manager] Cannot connect to Unity Package Manager local server
  2038. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  2039. Mono: successfully reloaded assembly
  2040. - Finished resetting the current domain, in 0.486 seconds
  2041. Domain Reload Profiling: 989ms
  2042. BeginReloadAssembly (142ms)
  2043. ExecutionOrderSort (0ms)
  2044. DisableScriptedObjects (9ms)
  2045. BackupInstance (0ms)
  2046. ReleaseScriptingObjects (0ms)
  2047. CreateAndSetChildDomain (31ms)
  2048. RebuildCommonClasses (24ms)
  2049. RebuildNativeTypeToScriptingClass (8ms)
  2050. initialDomainReloadingComplete (20ms)
  2051. LoadAllAssembliesAndSetupDomain (309ms)
  2052. LoadAssemblies (231ms)
  2053. RebuildTransferFunctionScriptingTraits (0ms)
  2054. AnalyzeDomain (139ms)
  2055. TypeCache.Refresh (5ms)
  2056. TypeCache.ScanAssembly (0ms)
  2057. BuildScriptInfoCaches (123ms)
  2058. ResolveRequiredComponents (6ms)
  2059. FinalizeReload (487ms)
  2060. ReleaseScriptCaches (0ms)
  2061. RebuildScriptCaches (0ms)
  2062. SetupLoadedEditorAssemblies (372ms)
  2063. LogAssemblyErrors (0ms)
  2064. InitializePlatformSupportModulesInManaged (6ms)
  2065. SetLoadedEditorAssemblies (2ms)
  2066. BeforeProcessingInitializeOnLoad (93ms)
  2067. ProcessInitializeOnLoadAttributes (209ms)
  2068. ProcessInitializeOnLoadMethodAttributes (57ms)
  2069. AfterProcessingInitializeOnLoad (5ms)
  2070. EditorAssembliesLoaded (0ms)
  2071. ExecutionOrderSort2 (0ms)
  2072. AwakeInstancesAfterBackupRestoration (12ms)
  2073. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  2074. Preloading 0 native plugins for Editor in 0.00 ms.
  2075. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  2076. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7911.
  2077. Memory consumption went from 170.1 MB to 166.4 MB.
  2078. Total: 6.756700 ms (FindLiveObjects: 0.879400 ms CreateObjectMapping: 0.201900 ms MarkObjects: 4.328500 ms DeleteObjects: 1.346000 ms)
  2079. Prepare: number of updated asset objects reloaded= 0