If you added AIAgentExampleSetup component:
MazeController:
AIAgentManager (if visible):
Each AIAgent (in spawned agents):
Expected console messages on startup:
Generating maze...
Generated X rooms
Placed X start points and X exit points
Placed [X/X tiles]
Maze Statistics:
[Room info]
[Room info]
AIAgent 0 (Default) spawned at (X, Y)
AIAgent 1 (Default) spawned at (X, Y)
... (more agent spawns)
// In console or script, verify memory tracking:
var manager = FindFirstObjectByType<AIAgentManager>();
var agents = manager.GetActiveAgents();
foreach (var agent in agents)
{
Debug.Log($"Agent {agent.AgentId}: visited {agent.RoomMemory.VisitedCount} rooms");
}
// Get detailed agent stats:
string stats = manager.GetAgentStats();
Debug.Log(stats);
// Should show: Total Agents: 10, Default: 10 agents, X rooms explored
// Test spawning new agent:
var newAgent = manager.SpawnAgent();
Debug.Log($"Spawned agent ID: {newAgent.AgentId}");
// Should increase agent count
Your implementation is successful when:
Once everything is working:
Customize Agent Appearance
Add Agent Stats
Implement Combat
Create Multiple Agent Types
Add Persistence
Congratulations on implementing the AI Agent System! 🎉
Once you've verified all items on this checklist, your maze now has intelligent agents that explore and navigate independently!
Next: Add combat mechanics so agents can fight monsters and each other.