AI_AGENT_CHECKLIST.md 6.6 KB

AI Agent System - Implementation Checklist

Pre-Setup Verification

  • All scripts compile without errors
  • No missing dependencies
  • MazeController exists in scene
  • Maze generates successfully on play

Setup Checklist (30 seconds)

  • Select MazeController GameObject
  • In Inspector, find "AI Agents" section
  • Check "Spawn AI Agents" checkbox
  • Adjust "Initial Agent Count" (default: 10)
  • Save scene

First Run Verification

  • Press Play
  • Console shows: "Generating maze..."
  • Console shows: "AIAgent 0 (Default) spawned at [position]"
  • 10 agent spawn messages appear in console
  • Agents appear as cyan circles in scene
  • Agents have yellow lines showing their paths
  • Agents move toward goal room

Feature Testing Checklist

Basic Movement

  • Agents spawn at start room
  • Agents move smoothly
  • Yellow path lines update as agents move
  • Agents pathfind within current room

Room Navigation

  • Agents reach room exits
  • Agents enter adjacent rooms
  • Agents explore different rooms
  • Different agent paths confirm independent pathfinding

Goal Achievement

  • At least one agent reaches goal room
  • Agents path to exit point when in goal room
  • No errors when agent reaches goal

Memory System

  • Multiple agents explore in same direction
  • Agents explore different rooms (shared memory effect)
  • Check console: agent count consistent
  • Different agent types would have separate memories

Runtime Controls Verification

If you added AIAgentExampleSetup component:

  • Press A: One new agent spawns
  • Press S: Five new agents spawn
  • Press C: All agents disappear
  • Press L: Statistics logged to console
  • Press R: Maze regenerates, agents reset

Inspector Configuration Verification

MazeController:

  • generateOnStart: ✓ (checked)
  • visualizeDebug: ✓ (checked)
  • spawnAIAgents: ✓ (checked)
  • Renderers are assigned (if using visual rendering)

AIAgentManager (if visible):

  • initialAgentCount: 10
  • agentCharacterType: "Default"
  • showAgentPaths: ✓ (checked)
  • agentPathColor: Yellow

Each AIAgent (in spawned agents):

  • movementSpeed: 2
  • pathUpdateInterval: 0.5
  • showPath: ✓ (checked)

Console Output Verification

Expected console messages on startup:

Generating maze...
Generated X rooms
Placed X start points and X exit points
Placed [X/X tiles]
Maze Statistics:
  [Room info]
  [Room info]
AIAgent 0 (Default) spawned at (X, Y)
AIAgent 1 (Default) spawned at (X, Y)
... (more agent spawns)

Performance Verification

  • Game runs at 60 FPS with 10 agents
  • No memory leaks over 5 minutes of play
  • Console has no error messages
  • Agents don't get stuck in infinite loops

Optional Features

UI Display (Optional)

  • Create empty GameObject
  • Add AIAgentUIDisplay component
  • Play scene
  • Agent stats appear in upper-left corner
  • Stats update every second
  • Shows agent count and exploration progress

Example Setup (Optional)

  • Create empty GameObject
  • Add AIAgentExampleSetup component
  • Play scene
  • Console shows setup messages
  • Keyboard controls work (A, S, C, L, R)

Debugging Checklist

If agents don't spawn:

  • spawnAIAgents is checked in MazeController
  • initialAgentCount > 0
  • Check console for errors
  • MazeController.GenerateMaze() is being called
  • No compilation errors

If agents don't move:

  • Check agent position in scene (should be at start room)
  • Verify maze has rooms (check console output)
  • Check movementSpeed > 0
  • Verify maze has exit points

If agents move too fast/slow:

  • Adjust movementSpeed (2 is default)
  • Check Time.timeScale isn't altered
  • Verify pathUpdateInterval > 0

If paths aren't visible:

  • Check showPath is ✓ on agents
  • Check pathColor is not transparent
  • Verify agents are spawned (check scene view)
  • LineRenderer should be on agent GameObject

File Verification Checklist

Scripts exist in Assets/Scripts/:

  • AIAgent.cs (280 lines)
  • AIAgentManager.cs (320 lines)
  • AIRoomMemory.cs (100 lines)
  • AIAgentUIDisplay.cs (180 lines)
  • AIAgentExampleSetup.cs (150 lines)

Documentation exists in project root:

  • QUICK_AI_SETUP.md
  • AI_AGENT_SETUP_GUIDE.md
  • AI_AGENT_ARCHITECTURE.md
  • : AI_AGENT_CHECKLIST.md

Integration verification:

  • MazeController.cs has AIAgentManager reference
  • MazeController.cs has spawnAIAgents checkbox
  • MazeController has GetAgentManager() method

Advanced Verification

Memory System

// In console or script, verify memory tracking:
var manager = FindFirstObjectByType<AIAgentManager>();
var agents = manager.GetActiveAgents();
foreach (var agent in agents)
{
    Debug.Log($"Agent {agent.AgentId}: visited {agent.RoomMemory.VisitedCount} rooms");
}

Statistics

// Get detailed agent stats:
string stats = manager.GetAgentStats();
Debug.Log(stats);
// Should show: Total Agents: 10, Default: 10 agents, X rooms explored

Runtime Spawning

// Test spawning new agent:
var newAgent = manager.SpawnAgent();
Debug.Log($"Spawned agent ID: {newAgent.AgentId}");
// Should increase agent count

Success Criteria

Your implementation is successful when:

  1. ✅ 10 agents spawn automatically on play
  2. ✅ Agents appear as cyan circles in scene
  3. ✅ Yellow path lines show agent movement
  4. ✅ Agents move smoothly through rooms
  5. ✅ Agents explore the maze without player control
  6. ✅ At least one agent reaches the goal
  7. ✅ Console shows agent spawn messages
  8. ✅ No compilation or runtime errors
  9. ✅ Performance is smooth (60 FPS)
  10. ✅ System is ready for next phase (combat/stats)

Next Steps (After Verification)

Once everything is working:

  1. Customize Agent Appearance

    • Change colors, sizes, sprites
    • Add animations
  2. Add Agent Stats

    • Health, damage, experience
    • Displayed in UI
  3. Implement Combat

    • Agents fight monsters
    • Calculate damage
    • Track kills
  4. Create Multiple Agent Types

    • Warriors (slow, strong)
    • Scouts (fast, weak)
    • Mages (medium speed, magic)
  5. Add Persistence

    • Save agent progress
    • Continue sessions
    • Track best agents

Congratulations on implementing the AI Agent System! 🎉

Once you've verified all items on this checklist, your maze now has intelligent agents that explore and navigate independently!

Next: Add combat mechanics so agents can fight monsters and each other.