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- using System.Collections;
- using System.Collections.Generic;
- using RPG_Fight_Test.Assets.Scripts.Tiles;
- using UnityEngine;
- using UnityEngine.Tilemaps;
- using UnityEngine.UI;
- public class GrassTileScript : MonoBehaviour, ITile {
- private int movementRate = 100;
- private int visibility = 100;
- public int MovementRate { get => movementRate; }
- public int Visibility { get => visibility; }
- }
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